我在此部分代码中遇到编译器错误。据说没有从NPC到NPC *的适当转换。

Player::Player(Game* g) {
    target = g->getNPCListItem(0);
}

这就是main中所说的:
int main()
{
    Game* gameRef = new Game();
}

这是Game的构造函数:
Game::Game() {
    player = new Player(this);
}

最后,这是目标指针的代码:
class Player {
    NPC* target;
}

我觉得我的代码的另一部分是问题。

这是属性:
class Game {
    NPC* nPCList[2];
}

这是初始化:
bool Game::initNPCList() {
    nPCList[0] = new NPC("Gregory");
    nPCList[1] = new NPC("Tasha");
    return false;
}

最后,这是可能会产生编译器错误的代码行。
NPC& Game::getNPCListItem(int i) {
    return *nPCList[i];
}

让我知道是否需要添加更多信息。

输出:
1>------ Build started: Project: CloutGame, Configuration: Debug Win32 ------
1>misc.cpp
1>C:\Zach In A Bear Studios\CloutGame\CloutGame\CloutGame\misc.cpp(66,31): error C2440: '=': cannot convert from 'NPC' to 'NPC *'
1>C:\Zach In A Bear Studios\CloutGame\CloutGame\CloutGame\misc.cpp(66,28): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>Done building project "CloutGame.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

错误 list :
Severity    Code    Description Project File    Line    Suppression State
Error (active)  E0413   no suitable conversion function from "NPC" to "NPC *" exists    CloutGame   C:\Zach In A Bear Studios\CloutGame\CloutGame\CloutGame\misc.cpp    66
Error   C2440   '=': cannot convert from 'NPC' to 'NPC *'   CloutGame   C:\Zach In A Bear Studios\CloutGame\CloutGame\CloutGame\misc.cpp    66

最佳答案

更改

NPC& Game::getNPCListItem(int i) {
    return *nPCList[i];
}


NPC* Game::getNPCListItem(int i) {
    return nPCList[i];
}

10-05 22:55
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