我试图通过编程方式调整图像大小以适应屏幕尺寸,但是当我构建应用程序时,图像甚至无法显示。我只是看到一个空白屏幕,有人知道我做错了吗?
这是我的代码(从其他一些有关调整图像大小的线程中了解到):
class ViewControllerSport: UIViewController {
@IBOutlet weak var FotoSport: UIImageView!
let screen = UIScreen.mainScreen().bounds
override func viewDidLoad() {
super.viewDidLoad()
FotoSport.frame = CGRect(x: 20, y: 20, width: screen.width * 0.5, height: screen.width * 0.5)
FotoSport.image = UIImage(named: "Blokker")
}
最佳答案
以下功能调整图像尺寸。它有两个参数:图像和所需的大小。
func ResizeImage(image: UIImage, targetSize: CGSize) -> UIImage {
let size = image.size
let widthRatio = targetSize.width / image.size.width
let heightRatio = targetSize.height / image.size.height
// Figure out what our orientation is, and use that to form the rectangle
var newSize: CGSize
if(widthRatio > heightRatio) {
newSize = CGSizeMake(size.width * heightRatio, size.height * heightRatio)
} else {
newSize = CGSizeMake(size.width * widthRatio, size.height * widthRatio)
}
// This is the rect that we've calculated out and this is what is actually used below
let rect = CGRectMake(0, 0, newSize.width, newSize.height)
// Actually do the resizing to the rect using the ImageContext stuff
UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
image.drawInRect(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
用法:
self.ResizeImage(UIImage(named: "MyImage.png")!, targetSize: CGSizeMake(320.0, 700.0))
参考链接:: Resize image
Swift 3.0:
func ResizeImage(_ image: UIImage, targetSize: CGSize) -> UIImage? {
let size = image.size
let widthRatio = targetSize.width / image.size.width
let heightRatio = targetSize.height / image.size.height
// Figure out what our orientation is, and use that to form the rectangle
var newSize: CGSize
if(widthRatio > heightRatio) {
newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio)
} else {
newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio)
}
// This is the rect that we've calculated out and this is what is actually used below
let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)
// Actually do the resizing to the rect using the ImageContext stuff
UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
image.draw(in: rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
用法:
self.ResizeImage(UIImage(named: "MyImage.png")!, targetSize: CGSize(width: 320.0, height: 700.0))
关于ios - 以编程方式调整UIImage的大小不起作用,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/37785845/