关键事件侦听器或函数repaint()无法正常工作,我尝试过直接调用paintEvent(QPaintEvent *),但由于进一步的回答,它也无法正常工作。
这是代码:
窗口
#ifndef WINDOW_H
#define WINDOW_H
#include <QWidget>
#include <QPainter>
#include <QPaintEvent>
#include <QRectF>
namespace Ui {
class Window;
}
class Window : public QWidget
{
Q_OBJECT
public:
explicit Window(QWidget *parent = 0);
~Window();
void paintEvent(QPaintEvent *);
void keyPressEvent(QKeyEvent * );
private:
Ui::Window *ui;
QRectF player;
QPainter * painter = new QPainter(this);
};
#endif // WINDOW_H
window.cpp
#include "window.h"
#include "ui_window.h"
Window::Window(QWidget *parent) :
QWidget(parent),
ui(new Ui::Window)
{
ui->setupUi(this);
player.setX(0);
player.setY(0);
player.setWidth(50);
player.setHeight(50);
}
Window::~Window()
{
delete ui;
}
void Window::paintEvent(QPaintEvent *)
{
QPainter painter(this);
painter.setPen(QPen(Qt::black, 3, Qt::DashDotLine, Qt::RoundCap));
painter.setBrush(QBrush(Qt::blue));
painter.setRenderHint(QPainter::Antialiasing, true);
painter.drawEllipse(player.x(), player.y(), player.width(), player.height());
}
void Window::keyPressEvent(QKeyEvent * event)
{
if(event->type() == Qt::Key_W)
player.setY(player.y() - 1);
if(event->type() == Qt::Key_S)
player.setY(player.y() + 1);
if(event->type() == Qt::Key_A)
player.setX(player.x() - 1);
if(event->type() == Qt::Key_D)
player.setX(player.x() + 1);
repaint();
}
main.cpp
#include "window.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Window w;
w.show();
return a.exec();
}
最佳答案
在Window::keyPressEvent
中,将event->type()
替换为event->key()
。
另外,看看编译器的输出。我认为应该警告您将QEvent::Type
与Qt::Key
对象进行比较。
关于c++ - Qt事件或repaint()函数不起作用,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/27931479/