因此,当您使用SpriteKit模板创建项目时。您拥有View控制器和SKScene。

在我的视图控制器中,我使用默认提供的代码开始游戏并演示场景。

在我的TCAViewcontroller.m中

- (IBAction)startGame:(id)sender {

    NSLog(@"Start Game triggered");
    mainPageImage.hidden = 1;
    // Configure the view.
    // Configure the view after it has been sized for the correct orientation.
    SKView *skView = (SKView *)self.view;
    if (!skView.scene) {
        skView.showsFPS = YES;
        skView.showsNodeCount = YES;

        // Create and configure the scene.
        TCAMyScene *theScene = [TCAMyScene sceneWithSize:skView.bounds.size];
        theScene.scaleMode = SKSceneScaleModeAspectFill;

        // Present the scene.
        [skView presentScene:theScene];

    }
}

当用户在游戏中失败时,我想撤消该场景,然后返回我拥有的视图控制器。回到最初的视图控制器,我似乎找不到任何东西,只是将游戏推到了现场。但是我不想推送到另一个场景,只需关闭当前场景并返回到我的TCAViewController。请回答使用代码进行澄清谢谢

最佳答案

您的场景需要向控制器提供一条通讯线,以指示已完成。例如,您可以在场景中创建委托协议和相应的属性。一个例子:

@protocol TCAMySceneDelegate;

@interface TCAMyScene : SKScene

@property (nonatomic, weak> id<TCAMySceneDelegate> delegate;

@end

@protocol TCAMySceneDelegate <NSObject>
- (void)mySceneDidFinish:(TCAMyScene *)gameScene;
@end

然后,在TCAMyScene的.m中
- (void)endTheGame {
    // Other game-ending code
    [self.delegate mySceneDidFinish:self];
}

在视图控制器中,将自身设置为场景的委托并实现方法:
- (IBAction)startGame:(id)sender {
    // Other code

    TCAMyScene *theScene = [TCAMyScene sceneWithSize:skView.bounds.size];
    theScene.scaleMode = SKSceneScaleModeAspectFill;
    theScene.delegate = self;

    // Other code
}

- (void)mySceneDidFinish:(TCAMyScene *)myScene {
    // logic for dismissing the view controller
}

10-07 19:51
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