我在弄乱我在这里找到的代码:rotate polygon around point in leaflet map。基本上,它可以满足我的要求(将多边形从openweathermap获得的风向绕固定点旋转)。但仅当我单击该滑块时:
我的整个调整后的代码在这里:
var max_val_bounds = L.latLngBounds( L.latLng(-90, 180), L.latLng(90, -180));
// initialize map
var map = L.map( 'map', {
center: [50, 10],
maxZoom: 18,
minZoom: 2,
maxBounds: max_val_bounds,
zoom:5
})
var layer = L.esri.basemapLayer('Topographic').addTo(map);
var layerLabels;
// set up map type
function setBasemap(basemap)
{
if (layer){ map.removeLayer(layer); }
layer = L.esri.basemapLayer(basemap);
map.addLayer(layer);
if (layerLabels){ map.removeLayer(layerLabels); }
if (basemap === 'ShadedRelief' || basemap === 'Oceans' ||
basemap === 'Gray' || basemap === 'DarkGray' ||
basemap === 'Imagery' || basemap === 'Terrain')
{
layerLabels = L.esri.basemapLayer(basemap + 'Labels');
map.addLayer(layerLabels);
}
}
var basemaps = document.getElementById('basemaps');
basemaps.addEventListener('change', function()
{
setBasemap(basemaps.value);
});
// INTERESTING PART
// setting up latitude, longitude
var decimal_lat = 50,
decimal_lon = 10;
var winddirection = 270; //Getting the value from openweathermap; Its static for this example
// creating polygon for this place
var polygon = L.polygon( [
[parseFloat(decimal_lat), parseFloat(decimal_lon)],
[parseFloat(decimal_lat) + 1, parseFloat(decimal_lon) - 1], [parseFloat(decimal_lat) + 1, parseFloat(decimal_lon) + 1] ],
{
color:'green'
});
polygon.addTo(map);
// creating marker for this place
var newMarker = L.marker([decimal_lat, decimal_lon]);
newMarker.addTo( map );
// This is what I do not want
// slider to move polygon
var range_yaw = document.createElement("input");
range_yaw.setAttribute("type", "range");
range_yaw.min = "0";
range_yaw.max = "819";
range_yaw.step = "2.275";
range_yaw.defaultValue = 90;
// End of what I do not want
// creating polyline for this place
var SIN = Math.sin((winddirection/(819/360) - 90)*(Math.PI/180));
var COS = Math.cos((winddirection/(819/360) - 90)*(Math.PI/180));
var pointA = new L.LatLng(parseFloat(decimal_lat),
parseFloat(decimal_lon));
var pointB = new L.LatLng(parseFloat(decimal_lat) + 2*COS, parseFloat(decimal_lon) + 2*SIN);
var pointList = [pointA, pointB];
//Actually I dont want a line but removing it messes up other things
var polyline = new L.Polyline(pointList, {
color: 'red',
weight: 3,
opacity: 0.00,
smoothFactor: 1
});
polyline.addTo(map);
document.body.appendChild( range_yaw );
// The polygon needs to be rotated without this .onchange handler. It should rotate when the page/script loads
//changing polyline with slider but I want to change polygon there
range_yaw.onchange = function() {
var yawAngle = (parseFloat(winddirection) / (819 / 360) + 90)
// line
var center = [decimal_lat, decimal_lon]
var end = [decimal_lat + 2, decimal_lon + 2]
var pointListRotated = rotatePoints(center, [center, end], yawAngle)
polyline.setLatLngs(pointListRotated);
// polygon
var polygonPoints = [
center,
[center[0] + 1, center[1] - 1],
[center[0] + 1, center[1] + 1]
]
polygonRotated = rotatePoints(center, polygonPoints, yawAngle)
polygon.setLatLngs(polygonRotated)
};
//
// rotate a list of points in [lat, lng] format about the center.
//
function rotatePoints(center, points, yaw) {
var res = []
var angle = yaw * (Math.PI / 180) // not really sure what this is
for(var i=0; i<points.length; i++) {
var p = points[i]
// translate to center
var p2 = [ p[0]-center[0], p[1]-center[1] ]
// rotate using matrix rotation
var p3 = [ Math.cos(angle)*p2[0] - Math.sin(angle)*p2[1], Math.sin(angle)*p2[0] + Math.cos(angle)*p2[1]]
// translate back to center
var p4 = [ p3[0]+center[0], p3[1]+center[1]]
// done with that point
res.push(p4)
}
return res
}
我需要帮助的部分是:
range_yaw.onchange
range_yaw.onchange = function() {
var yawAngle = (parseFloat(winddirection) / (819 / 360) + 90)
// line
var center = [decimal_lat, decimal_lon]
var end = [decimal_lat + 2, decimal_lon + 2]
var pointListRotated = rotatePoints(center, [center, end], yawAngle)
polyline.setLatLngs(pointListRotated);
// polygon
var polygonPoints = [
center,
[center[0] + 1, center[1] - 1],
[center[0] + 1, center[1] + 1]
]
polygonRotated = rotatePoints(center, polygonPoints, yawAngle)
polygon.setLatLngs(polygonRotated)
};
如何在不单击滑块的情况下旋转多边形?我希望在脚本加载后立即在风向中显示多边形。
最佳答案
您可以删除onchange
事件处理程序:
//range_yaw.onchange = function() {
var yawAngle = (parseFloat(winddirection) / (819 / 360) + 90)
// line
var center = [decimal_lat, decimal_lon]
var end = [decimal_lat + 2, decimal_lon + 2]
var pointListRotated = rotatePoints(center, [center, end], yawAngle)
polyline.setLatLngs(pointListRotated);
// polygon
var polygonPoints = [
center,
[center[0] + 1, center[1] - 1],
[center[0] + 1, center[1] + 1]
]
polygonRotated = rotatePoints(center, polygonPoints, yawAngle)
polygon.setLatLngs(polygonRotated)
//};
Updated JSFiddle is here.
关于javascript - 如何从JavaScript中的函数中删除.onchange处理程序,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/53345943/