我有这个UIGestureRecognizer,它在其函数中嵌套了一个动画,并且在该函数的结尾,我想实例化一个viewController。实现此目的的正确方法是什么?这是我的代码:
func longPress(gesture:UILongPressGestureRecognizer)
{
if gesture.state == UIGestureRecognizerState.Began
{
oldbounds = self.imageView.bounds
let bounds = self.imageView.bounds
UIView.animateWithDuration(0.5, delay: 0.0, usingSpringWithDamping: 0.4, initialSpringVelocity: 10, options: UIViewAnimationOptions.CurveEaseInOut, animations: {
self.imageView.bounds = CGRect(x: bounds.origin.x, y: bounds.origin.y, width: bounds.size.width + 40, height: bounds.size.height + 40)
}, completion: nil)
println("user pressed on image")
}
else if gesture.state == UIGestureRecognizerState.Changed
{
gesture.state == UIGestureRecognizerState.Began
}
else
{
let bounds = self.imageView.bounds
UIView.animateWithDuration(0.2, animations: {
self.imageView.bounds = self.oldbounds
})
println("user release on image")
}
}
我想代码应该在第一个
gesture.state
条件下位于动画的完成部分,但是我不知道这样做的正确代码实现。 最佳答案
UIView.animateWithDuration
具有一个completion
block
。在动画制作完成后,您可以在此处运行代码。例如,您要启动viewController
的代码会去那里。
示例
UIView.animateWithDuration(0.3, animations: {
//Do animation stuff here
}, completion: { (complete: Bool) in
//Create your view controller here and show on screen
})
关于ios - 如何在动画结束时实例化viewController?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/32515474/