遵循以下脚本: #content_script.js ,这是一种注入(inject)代码以获取在参数中传递的值的方法。
或更清晰(可以是任何JavaScript函数):
(function() {
var parse = JSON.parse;
JSON.parse = function(){
console.log('Getting params: ', arguments);
return parse.apply(JSON, arguments)
};
JSON.parse.toString = function(){ return 'function parse() { [native code] }' };
var wss = WebSocket.prototype.send;
WebSocket.prototype.send = function(){
console.log('Getting params', arguments);
return wss.apply(this, arguments)
}
WebSocket.prototype.send.toString = function(){ return 'function send() { [native code] }' }
})();
但是,在网络游戏中,我不应该使用该方法,而应该将其注入(inject)JavaScript引擎(
Native Code
)。我不完全想知道如何发展,如果没有,我应该怎么做?如果我必须使用其他编程语言或某种方法吗? 最佳答案
这很容易做到。下面的所有代码都是模板代码,这意味着对所有插件进行通用复制粘贴,并稍作调整。这是有关如何编写firefox bootstrap 加载项的小教程。基本上和这里是一样的,但是要针对您的工作进行个性化设置:https://gist.github.com/Noitidart/9025999(我没有包括图标和本地化之类的详细信息)
<?xml version="1.0" encoding="utf-8"?>
<!-- This Source Code Form is subject to the terms of the Mozilla Public
- License, v. 2.0. If a copy of the MPL was not distributed with this
- file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
<RDF xmlns="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:em="http://www.mozilla.org/2004/em-rdf#">
<Description about="urn:mozilla:install-manifest">
<em:id>Bootstrap-Skeleton@jetpack</em:id>
<em:version>initial</em:version>
<em:type>2</em:type>
<em:bootstrap>true</em:bootstrap>
<em:unpack>false</em:unpack>
<!-- Firefox -->
<em:targetApplication>
<Description>
<em:id>{ec8030f7-c20a-464f-9b0e-13a3a9e97384}</em:id>
<em:minVersion>7.0</em:minVersion>
<em:maxVersion>27.0</em:maxVersion>
</Description>
</em:targetApplication>
<!-- Front End MetaData -->
<em:name>Bootstrap Skeleton</em:name>
<em:description>How all bootstrap addons start.</em:description>
<em:creator>Noitidart</em:creator>
<em:contributor>Pat for Icon</em:contributor>
<em:optionsType>2</em:optionsType>
</Description>
</RDF>
<em:id>
的内容替换为DragonboundCheater@wZVanG
<em:name>
更新为我们想要的插件名称,将其命名为Dragonbound Cheater
function startup(aData, aReason) {}
function shutdown(aData, aReason) {
if (aReason == APP_SHUTDOWN) return;
}
function install() {}
function uninstall() {}
const {classes: Cc, interfaces: Ci, utils: Cu, results: Cr} = Components;
Cu.import('resource://gre/modules/Services.jsm');
var browserWinAddedTo;
function startup(aData, aReason) {
var recentBrowserWindow = Services.wm.getMostRecentWindow('navigator:browser');
browserWinAddedTo = recentBrowserWindow;
if (recentBrowserWindow.document.readyState == 'complete') { //on startup `aDOMWindow.document.readyState` is `uninitialized`
recentBrowserWindow.messageManager.loadFrameScript('chrome://dragonboundcheater@wzvang/content/inject.js');
} else {
recentBrowserWindow.addEventListener('load', function () {
recentBrowserWindow.removeEventListener('load', arguments.callee, false);
recentBrowserWindow.messageManager.loadFrameScript('chrome://dragonboundcheater@wzvang/content/inject.js');
}, false);
}
}
function shutdown(aData, aReason) {
if (aReason == APP_SHUTDOWN) return;
browserWinAddedTo.messageManager.removeDelayedFrameScript('chrome://dragonboundcheater@wzvang/content/inject.js');
}
function install() {}
function uninstall() {}
content dragonboundcheater ./
content
引用了窗口对象,因此无论我们要访问的位置,我们都可以使用它content
,如果您想访问js环境,可以通过content.wrappedJSObject
来访问。因此,使inject.js为:(function() {
var window = content;
var js = window.wrappedJSObject;
if (window.location.host.indexOf('dragonbound.net') == -1) {
return;
}
var parse = js.JSON.parse;
js.JSON.parse = function(){
console.log('Getting params: ', arguments);
return parse.apply(js.JSON, arguments)
};
js.JSON.parse.toString = function(){ return 'function parse() { [native code] }' };
var wss = js.WebSocket.prototype.send;
js.WebSocket.prototype.send = function(){
console.log('Getting params', arguments);
return wss.apply(this, arguments)
}
js.WebSocket.prototype.send.toString = function(){ return 'function send() { [native code] }' }
})();
关于javascript - 浏览器 native 注入(inject),我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/31102542/