我做了一些引擎/游戏。关于物理与碰撞,一切似乎都很好,这是我无法弄清楚如何实现这一点的唯一事情:

如何使球体从角落正确反弹?

我只有每个块所有4个面的碰撞检测,但这使游戏如此困难,因为当球体碰到角时,它也会在X轴上获得速度。


  通过使球体落在块的边缘上来进行尝试,
  将滑向一侧并保持其跌落方向。


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最佳答案

找到圆与角接触的点后的解决方案

定义问题。设置?对你的价值观

const corner  = {x : ?, y : ?};
const ball = {
    x : ?,   // ball center
    y : ?,
    dx : ?,  // deltas (the speed and direction the ball is moving on contact)
    dy : ?,
}


和图像有助于视觉化

javascript - 球到块- Angular 碰撞检测(JS)-LMLPHP

步骤是

// get line from ball center to corner
const v1x = ball.x - corner.x;  // green line to corner
const v1y = ball.x - corner.x;

// normalize the line and rotate 90deg to get the tangent
const len = (v1x ** 2 + v1y ** 2) ** 0.5;
const tx = -v1y / len;  // green line as tangent
const ty =  v1x / len;

// Get the dot product of the balls deltas and the tangent
// and double it (the dot product represents the distance the balls
// previous distance was away from the line v1, we double it so we get
// the distance along the tangent to the other side of the line V1)
const dot = (ball.dx * tx + ball.dy * ty) * 2; // length of orange line

// reverse the delta and move dot distance parallel to the tangent
// to find the new ball delta.
ball.dx = -ball.dx + tx * dot; // outgoing delta (red)
ball.dy = -ball.dy + ty * dot;

关于javascript - 球到块- Angular 碰撞检测(JS),我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/49747121/

10-15 22:53