我有一个类:

class Base;

我也有一个界面
class Interface;

接下来我要创建一个类(class)
class Derived : public Base, public Interface;

如果我有Base *object = new Derived;
如何将object转换为Interface? (当然,如果我知道对象实际上是派生类)

编辑:

我试过dynamic_cast和static_cast(未编译)。
因此,让我进一步说明问题:

我有:
class Object {...}

class ITouchResponder
{
public:
    virtual bool onTouchBegan(XTouch *touch) = 0;
    virtual void onTouchMoved(XTouch *touch) = 0;
    virtual void onTouchEnded(XTouch *touch) = 0;
};

class Ball : public Object, public ITouchResponder {...};

class TentacleSensor : public Object, public ITouchResponder {...}

对象具有bool touchable_属性。如果为true,则对象正在实现ITouchResponder接口(interface)。

当我使用它时:
bool Level::onTouchBegan(XTouch *touch)
{
    ...
    ITouchResponder *responder = callback.nearestTouchable();
    if (responder)
    {
        if (responder->onTouchBegan(touch))
        {
            if (responder != ball_)
            {
                touch->setUserData(responder);
            }
        }
    }

    return true;
}

ITouchResponder *QueryCallback::nearestTouchable() const
{
    for (list<Object*>::const_iterator it = objects_.begin(); it != objects_.end(); ++it)
    {
        if ( (*it)->isTouchable() ) return (*it)->asTouchResponder();
    }
    return 0;
}
asTouchResponderObject的一种方法:
    ITouchResponder * Object::asTouchResponder()
    {
        assert(touchable_);
        ITouchResponder *res = dynamic_cast<ITouchResponder*>(this);
        assert(res);
        return res;
    }

我在xcode中有严重的多余错误。

但是,如果我使Object : public ITouchResponder一切正常。我究竟做错了什么 ?

完整的对象类:
class Object// : public ITouchResponder
{
public:
    struct Def
    {
        Def()
        {
            level = 0;
            world = 0;
            touchable = false;
            acceptsContacts = false;
            body = 0;
            node = 0;
        }
        Level *level;
        b2World *world;
        bool touchable;
        bool acceptsContacts;
        b2Body *body;
        XNode *node;
    };

    Object(const Def &def);
    virtual ~Object();

    virtual void update(float dt);
    bool isTouchable() const {return touchable_;}

    void addDependantObject(Object *object);
    void removeDependantObject(Object *object);

    virtual void objectWillBeRemoved(Object *object) {} //this function is automatically called to every dependant object when object is removed

    virtual XVec2 position() const;
    virtual float rotation() const;

    bool acceptsContacts() const {return acceptsContacts_;}

    b2Body *body() const {return body_;}

    Level *level() const {return level_;}
    b2World *world() const {return world_;}

    ITouchResponder *asTouchResponder();
    /*
    virtual bool onTouchBegan(XTouch *touch) {
        return false;
    }
    virtual void onTouchMoved(XTouch *touch)
    {
    }
    virtual void onTouchEnded(XTouch *touch)
    {
    }*/

protected:
    Level *level_;
    b2World *world_;
    bool touchable_;
    bool acceptsContacts_;

    XNode *node_;
    b2Body *body_;

    list<Object*> dependantObjects_;
};

最佳答案

如果Base具有virtual函数(甚至是virtual析构函数),则:

Derived *pDerived = dynamic_cast<Derived *>(object);

其他,使用
Derived *pDerived = static_cast<Derived *>(object);

请注意,如果Base没有虚函数,那么dynamic_cast将不会编译。在dynamic_cast中,中,源必须是多态对象才能进行编译,并且如果目标不是多态的,则dynamic_cast将返回空指针:

假设AB是多态类型,而C是非多态类型,则
A *pA = dynamic_cast<A*>(new C()); //error - source is not polymorphic!

A *pA = dynamic_cast<A*>(new B()); //ok
if ( pA == 0 )
      cout << "pA will be null if B is not derived from A" << endl;

C *pC = dynamic_cast<C*>(new B()); //ok
if ( pC == 0 )
       cout << "pC must be null" << endl;

10-07 19:36
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