我想制作一个Java面板来创建用户单击的对象。由于我的实际应用程序使用MVC方法,因此我也希望这些对象在更改模型时能够重新绘制自身,并提供菜单以更改其属性。
我认为控制它们的x和y位置的最佳方法是采用基于画布的方法,其中JPanel
从paintComponent
方法对这些对象调用draw方法。但是,这只会在画布上绘制形状,而不会添加对象本身,从而失去了控制对象属性的所有能力。如果有人能告诉我我想做的最好方法,我将不胜感激。
我创建了一些示例代码,如下所示。单击时,我希望圆圈更改颜色,这是使用MouseListener实现的(在这个小示例中,它基本上表示更改模型属性)。另外,我只是想确保放大/缩小仍可与任何示例代码/建议一起使用,因此我添加了按钮以快速测试对象的放大和缩小。
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import javax.swing.*;
import java.awt.geom.Ellipse2D;
public class Main {
public static void main(String args[]) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
ExamplePanel panel = new ExamplePanel();
frame.add(panel);
frame.pack();
frame.setVisible(true);
}
});
}
//I could not get this to with when it extended JLayeredPane
private static class ExamplePanel extends JPanel {
private static final int maxX = 500;
private static final int maxY = 500;
private static double zoom = 1;
private static final Circle circle = new Circle(100, 100);
public ExamplePanel() {
this.setPreferredSize(new Dimension(maxX, maxY));
this.setFocusable(true);
Button zoomIn = new Button("Zoom In");
zoomIn.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
zoom += 0.1;
repaint();
}
});
add(zoomIn);
Button zoomOut = new Button("Zoom Out");
zoomOut.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
zoom -= 0.1;
repaint();
}
});
add(zoomOut);
// add(circle); // Comment back in if using JLayeredPane
}
@Override
public void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
g2.scale(zoom, zoom);
super.paintComponent(g);
circle.paint(g); // Comment out if using JLayeredPane
}
}
static class Circle extends JPanel {
private Color color = Color.RED;
private final int x;
private final int y;
private static final int DIMENSION = 100;
public Circle(int x, int y) {
// setBounds(x, y, DIMENSION, DIMENSION);
this.x = x;
this.y = y;
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
color = Color.BLUE;
}
@Override
public void mouseReleased(MouseEvent e) {
}
});
}
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setPaint(color);
g2.fillOval(x, y, DIMENSION, DIMENSION);
}
// I had some trouble getting this to work with JLayeredPane even when setting the bounds
// In the constructor
// @Override
// public void paintComponent(Graphics g) {
// Graphics2D g2 = (Graphics2D) g;
// g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// g2.setPaint(color);
// g2.fillOval(x, y, DIMENSION, DIMENSION);
// }
@Override
public Dimension getPreferredSize(){
return new Dimension(DIMENSION, DIMENSION);
}
}
}
顺便说一句,我确实尝试使用
JLayeredPane
(很有用,因为我也想对我的对象进行分层),但是我什至无法渲染我的对象。我知道它没有默认的布局管理器,因此尝试在构造函数的圆中调用setBounds
,但遗憾的是它没有用。我知道最好使用布局管理器,但似乎找不到适合我需要的布局管理器!提前致谢。
最佳答案
不要覆盖paint
组件,使用paintComponent
,不要忘记调用super.paintComponent
组件已经具有“位置”的概念,因此在绘制时,组件的左上角位置实际上是0x0
实际上,您正在做的事情超出了组件的边界
例如,如果将Circle
放在100x100
处,然后执行了...
g2.fillOval(x, y, DIMENSION, DIMENSION);
您实际上将在
200x200
处开始绘制(组件的实际位置为100,其他位置为100)。改为使用
g2.fillOval(x, y, DIMENSION, DIMENSION);
然后返回并尝试使用
JLayeredPane
。您实际上可以编写自己的布局管理器,以获取组件的位置及其首选大小并更新组件边界,然后将其应用于
JLayeredPane
。这为您提供了绝对布局的“好处”,但使您可以掌握事物发生变化时Swing如何更新其组件。您也应该小心做...
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
Graphics
上下文是共享资源。这意味着,当下一个组件被绘制时,您应用的所有内容仍然有效。这可能会产生一些奇怪的结果。而是尝试使用...
Graphics2D g2 = (Graphics2D) g.create();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
//...
g2.dispose();
更新
对于缩放,我将仔细研究JXLayer(或Java 7中的JLayer)
JXLayer(和出色的PBar扩展)已经在网上流行了很多,因此您可以从here
(我试图找到一个更好的例子,但这是我在有限的时间内可以做的最好的事情)
更新了工作缩放示例
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.RenderingHints;
import java.util.HashMap;
import java.util.Map;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JSlider;
import javax.swing.JTextField;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import org.jdesktop.jxlayer.JXLayer;
import org.pbjar.jxlayer.demo.TransformUtils;
import org.pbjar.jxlayer.plaf.ext.transform.DefaultTransformModel;
public class TestJLayerZoom {
public static void main(String[] args) {
new TestJLayerZoom();
}
public TestJLayerZoom() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private JXLayer<JComponent> layer;
private DefaultTransformModel transformModel;
private JPanel content;
public TestPane() {
content = new JPanel(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridy = 0;
JLabel label = new JLabel("Hello");
JTextField field = new JTextField("World", 20);
content.add(label, gbc);
content.add(field, gbc);
gbc.gridy++;
gbc.gridwidth = GridBagConstraints.REMAINDER;
final JSlider slider = new JSlider(50, 200);
slider.addChangeListener(new ChangeListener() {
@Override
public void stateChanged(ChangeEvent e) {
int value = slider.getValue();
double scale = value / 100d;
transformModel.setScale(scale);
}
});
content.add(slider, gbc);
transformModel = new DefaultTransformModel();
transformModel.setScaleToPreferredSize(true);
Map<RenderingHints.Key, Object> hints = new HashMap<>();
//hints.put(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
//hints.put(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
//hints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
layer = TransformUtils.createTransformJXLayer(content, transformModel, hints);
setLayout(new BorderLayout());
add(layer);
}
}
}
我保留了渲染提示以演示其用法,但是我发现它们与文本字段内的光标位置有关,但您可能想玩一下