我正在创建一个小游戏。当用户达到100点或更多点时,游戏应停止并出现一个新屏幕。我试过了,但是没有用。游戏不会停止,并且屏幕“闪烁”。如何完成游戏并“制作”新屏幕?我认为需要一会儿循环,但我不知道该怎么做。

from random import randint
import pygame

WIDTH   = 800
HEIGHT  = 800

apple = Actor("apple")
apple.pos = randint(0, 800), randint(-800, 0)

pear = Actor("pear")
pear.pos = randint(0, 800), randint(-800, 0)

plum = Actor("plum")
plum.pos = randint(0, 800), randint(-800, 0)

donut = Actor("donut")
donut.pos = randint(0, 800), randint(-800, 0)

ice = Actor("ice")
ice.pos = randint(0, 800), randint(-800, 0)

chips = Actor("chips")
chips.pos = randint(0, 800), randint(-800, 0)

happysmiley = Actor("happysmiley")
happysmiley.pos = 300, 750

score = 0

background = pygame.image.load("images\\background.png")

pygame.mixer.init()
pygame.mixer.music.load("music\\funmusic.mp3")
pygame.mixer.music.play(-1)

def draw():
    screen.clear()
    screen.blit("background",(0,0))
    apple.draw()
    pear.draw()
    plum.draw()
    donut.draw()
    ice.draw()
    chips.draw()
    happysmiley.draw()
    screen.draw.text("Punkte: " + str(score), (700, 5), color = "black")


def update():
    global score
    if apple.y < 800:
        apple.y = apple.y + 4
    else:
        apple.x = randint(0, 800)
        apple.y = randint(-800, 0)

    if pear.y < 800:
         pear.y = pear.y + 4
    else:
        pear.x = randint(0, 800)
        pear.y = randint(-800, 0)

    if plum.y < 800:
        plum.y = plum.y + 4
    else:
        plum.x = randint(0, 800)
        plum.y = randint(-800, 0)

    if donut.y < 800:
        donut.y = donut.y + 4
    else:
        donut.x = randint(0, 800)
        donut.y = randint(-800, 0)

    if ice.y < 800:
        ice.y = ice.y + 4
    else:
        ice.x = randint(0, 800)
        ice.y = randint(-800, 0)

    if chips.y < 800:
        chips.y = chips.y + 4
    else:
        chips.x = randint(0, 800)
        chips.y = randint(-800, 0)

    if keyboard.left:
        happysmiley.x = happysmiley.x - 5
    elif keyboard.right:
        happysmiley.x = happysmiley.x + 5

    if happysmiley.collidepoint (apple.x, apple.y):
        score = score + 2
        effect = pygame.mixer.Sound("sounds\\bonus.wav")
        effect.play()
    if happysmiley.collidepoint (pear.x, pear.y):
        score = score + 1
        effect = pygame.mixer.Sound("sounds\\bonus.wav")
        effect.play()
    if happysmiley.collidepoint (plum.x, plum.y):
        score = score + 1
        effect = pygame.mixer.Sound("sounds\\bonus.wav")
        effect.play()
    if happysmiley.collidepoint (donut.x, donut.y):
        score = score - 1
        effect = pygame.mixer.Sound("sounds\\no.wav")
        effect.play()
    if happysmiley.collidepoint (ice.x, ice.y):
        score = score - 1
        effect = pygame.mixer.Sound("sounds\\no.wav")
        effect.play()
    if happysmiley.collidepoint (chips.y, chips.y):
        score = score - 1
        effect = pygame.mixer.Sound("sounds\\no.wav")
        effect.play()

    if score >= 100:
        endoflevel1()

def endoflevel1():
    screen.clear()
    global score
    screen.fill("green")
    screen.draw.text("Game Over: Du hast das 1. Level erfolgreich abgeschlossen!", topleft=(100,350), fontsize=30)
    pygame.display.flip()

最佳答案

不要在update()中进行任何绘制。根据draw()score中绘制所有图形:

def draw():
    screen.clear()
    if score >= 100:
        endoflevel1()
    else
        drawgame()

def drawgame():
    screen.blit("background",(0,0))
    apple.draw()
    pear.draw()
    plum.draw()
    donut.draw()
    ice.draw()
    chips.draw()
    happysmiley.draw()
    screen.draw.text("Punkte: " + str(score), (700, 5), color = "black")

def endoflevel1():
    global score
    screen.fill("green")
    screen.draw.text("Game Over: Du hast das 1. Level erfolgreich abgeschlossen!",
                     topleft=(100,350), fontsize=30)


请注意,您还必须评估update中的分数是否大于或等于100。当游戏结束时,分数不应该改变:

def update():
    global score

    # do not change the score if the game has end
    if score >= 100:
        pygame.mixer.music.stop() # optionally stop music
        return

    if apple.y < 800:
        apple.y = apple.y + 4
    else:
        apple.x = randint(0, 800)
        apple.y = randint(-800, 0)

    # [...]

07-24 18:53
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