首先让我说这不是我通常要做的事情,但是出于好奇,我将看看是否有人对如何处理这样的问题有个好主意。
我正在处理的应用程序是具有Monty Hall问题的游戏Let's make a Deal
的模拟示例。
我不会详细介绍实现方式,但是它或多或少地允许用户输入他们要模拟的游戏数量,然后如果关闭某个选项,则这x个游戏的玩家将不会切换选择,如果将其打开,他们将在游戏的每个实例中切换选择。
我的对象生成器如下所示:
const game = function(){
this[0] = null;
this[1] = null;
this[2] = null;
this.pick = Math.floor(Math.random() * 3);
this.correctpick = Math.floor(Math.random() * 3);
this[this.correctpick] = 1;
for (let i=0; i<3; i++){
if ((this[i] !== 1) && (i !== this.pick)){
this.eliminated = i;
break;
}
}
}
const games = arg => {
let ret = [];
for(let i=0; i<arg; i++){
ret.push(new game);
}
return ret;
}
此结构生成一个数组,稍后我将其进行字符串化,如下所示:
[
{
"0": 1,
"1": null,
"2": null,
"pick": 2,
"correctpick": 0,
"eliminated": 1
},
{
"0": null,
"1": null,
"2": 1,
"pick": 2,
"correctpick": 2,
"eliminated": 0
}
]
就像游戏的构造函数看起来那样草率,原因是因为我将其重构为具有尽可能少的函数调用,而现在我实际上只是在当前时间调用Math函数(我删除了制作代码的所有辅助函数更易于阅读,以提高性能)。
该应用程序既可以在浏览器中运行,也可以在节点(跨平台)中运行,但是我将用户可以传入游戏功能的参数限制为500万。超过此时间,进程(或窗口)冻结的时间将超过几秒钟,甚至可能崩溃。
如果用户提供了大量的信息,我还能做些什么来提高性能?另外,如果您需要更多信息,我们将很乐意提供!
谢谢!
最佳答案
不确定您的实现,但是您真的需要Array
吗?
仅使用结果如何(请参见代码段)?
如果它阻止了让您担心的浏览器,则可以将工作委派给web worker是针对此问题的解决方案:有关此代码段的网络工作者版本,请参见this jsFiddle。
(() => {
document.querySelector("#doit")
.addEventListener("click", playMontyHall().handleRequest);
function playMontyHall() {
const result = document.querySelector("#result");
const timing = document.querySelector("#timing");
const nOfGames = document.querySelector("#nGames");
const switchDoors = document.querySelector("#switchyn");
// Create a game
const game = (doSwitch) => {
const doors = [0, 1, 2];
const pick = Math.floor(Math.random() * 3);
const correctPick = Math.floor(Math.random() * 3);
const eliminated = doors.filter(v => v !== pick && v !== correctPick)[0];
return {
correctpick: correctPick,
pick: doSwitch ? doors.filter(v => v !== pick && v !== eliminated)[0] : pick,
eliminated: eliminated,
};
};
const getWinner = game => ~~(game.correctpick === game.pick);
// Sum wins using a generator function
const winningGenerator = function* (doSwitch, n) {
let wins = 0;
while (n--) {
wins += getWinner(game(doSwitch));
yield wins;
}
};
// calculate the number of succeeded games
const calculateGames = (nGames, switchAlways) => {
const funNGames = winningGenerator(switchAlways, nGames);
let numberOfWins = 0;
while (nGames--) {
numberOfWins = funNGames.next().value;
}
return numberOfWins;
}
const cleanUp = playOut => {
result.textContent =
"Playing ... (it may last a few seconds)";
timing.textContent = "";
setTimeout(playOut, 0);
};
const report = results => {
timing.textContent = `This took ${
(performance.now() - results.startTime).toFixed(3)} milliseconds`;
result.innerHTML =
`<b>${!results.switchAlways ? "Never s" : "Always s"}witching doors</b>:
${results.winners} winners out of ${results.nGames} games
(${((results.winners/+results.nGames)*100).toFixed(2)}%)`;
};
// (public) handle button click
function clickHandle() {
cleanUp(() => {
const nGames = nOfGames.value || 5000000;
const switchAlways = switchDoors.checked;
report({
switchAlways: switchAlways,
startTime: performance.now(),
winners: calculateGames(nGames, switchAlways),
nGames: nGames
});
});
}
return {
handleRequest: clickHandle
};
}
})();
body {
margin: 2em;
font: normal 12px/15px verdana, arial;
}
#timing {
color: red;
}
<p><input type="number" id="nGames" value="5000000"> N of games</p>
<p><input type="checkbox" id="switchyn"> Always switch doors</p>
<p><button id="doit">Play</button>
<p id="result"></p>
<p id="timing"></p>
关于javascript - 用Javascript创建数百万个对象,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/48485167/