对于我的问题,我已经在Github上准备了a very simple test app。
为简单起见,我删除了 float ,滚动约束和边缘效果(在我的实际应用中效果很好):
因此,我的测试应用中的the custom view仅支持滚动:
mGestureDetector = new GestureDetector(context,
new GestureDetector.SimpleOnGestureListener() {
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float dX, float dY) {
mBoardScrollX -= dX;
mBoardScrollY -= dY;
ViewCompat.postInvalidateOnAnimation(MyView.this);
return true;
}
});
并用2根手指捏住变焦(但焦点已断开!):
mScaleDetector = new ScaleGestureDetector(context,
new ScaleGestureDetector.SimpleOnScaleGestureListener() {
@Override
public boolean onScale(ScaleGestureDetector scaleDetector) {
float focusX = scaleDetector.getFocusX();
float focusY = scaleDetector.getFocusY();
float factor = scaleDetector.getScaleFactor();
mBoardScrollX = mBoardScrollX + focusX * (1 - factor) * mBoardScale;
mBoardScrollY = mBoardScrollY + focusY * (1 - factor) * mBoardScale;
mBoardScale *= factor;
ViewCompat.postInvalidateOnAnimation(MyView.this);
return true;
}
});
最后,这里的代码绘制了被调用和偏移的游戏板
Drawable
:@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save();
canvas.scale(mBoardScale, mBoardScale);
canvas.translate(mBoardScrollX / mBoardScale, mBoardScrollY / mBoardScale);
mBoard.draw(canvas);
canvas.restore();
}
如果尝试运行我的应用程序,您会注意到在使用两指捏缩放手势缩放游戏板的同时,缩放焦点会跳来跳去。
我的理解是,在缩放
Drawable
时,我需要通过调整mBoardScrollX
和mBoardScrollY
值来平移它-以使焦点在游戏板坐标中位于同一点。所以我的计算是-该点的旧位置是:
-mBoardScrollX + focusX * mBoardScale
-mBoardScrollY + focusY * mBoardScale
而新职位将位于:
-mBoardScrollX + focusX * mBoardScale * factor
-mBoardScrollY + focusY * mBoardScale * factor
通过求解这两个线性方程,我得到:
mBoardScrollX = mBoardScrollX + focusX * (1 - factor) * mBoardScale;
mBoardScrollY = mBoardScrollY + focusY * (1 - factor) * mBoardScale;
但是,这是行不通的!
为了消除任何错误,我什至尝试将焦点硬编码到我的自定义 View 的中间,并且在缩放时,游戏板中心仍在晃动:
float focusX = getWidth() / 2f;
float focusY = getHeight() / 2f;
我想我缺少一些小事,请帮助我。
我宁愿在不使用
Matrix
的情况下找到解决方案,因为我认为上述计算中确实缺少一些细微的东西。是的,我已经研究了很多可比较的代码,包括Chris Banes的PhotoView和Google的InteractiveChart示例。双重TAP更新:
pskink的基于
Matrix
的解决方案效果很好,但是我仍然遇到一个焦点错误的问题-我尝试将代码添加到the custom view,以在双击手势时将缩放比例提高100%:
public boolean onDoubleTap(final MotionEvent e) {
float[] values = new float[9];
mMatrix.getValues(values);
float scale = values[Matrix.MSCALE_X];
ValueAnimator animator = ValueAnimator.ofFloat(scale, 2f * scale);
animator.setDuration(3000);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animator){
float scale = (float) animator.getAnimatedValue();
mMatrix.setScale(scale, scale, e.getX(), e.getY());
ViewCompat.postInvalidateOnAnimation(MyView.this);
}
});
animator.start();
return true;
}
并且,尽管缩放正确更改,但焦点仍然是错误的-即使将焦点坐标传递给每个
setScale
调用。例如,当我在屏幕中间双击时,结果将左右左右平移:
最佳答案
使用Matrix
是一个更好的主意-代码更加简单,您不必证明自己的数学技能;-),请参阅Matrix#postTranslate
和Matrix#postScale
方法的使用方式:
class MyView extends View {
private static final String TAG = "MyView";
private final ScaleGestureDetector mScaleDetector;
private final GestureDetector mGestureDetector;
private final Drawable mBoard;
private final float mBoardWidth;
private final float mBoardHeight;
private Matrix mMatrix;
public MyView(Context context) {
this(context, null, 0);
}
public MyView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public MyView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mBoard = ResourcesCompat.getDrawable(context.getResources(), R.drawable.chrome, null);
mBoardWidth = mBoard.getIntrinsicWidth();
mBoardHeight = mBoard.getIntrinsicHeight();
mBoard.setBounds(0, 0, (int) mBoardWidth, (int) mBoardHeight);
mMatrix = new Matrix();
mScaleDetector = new ScaleGestureDetector(context, scaleListener);
mGestureDetector = new GestureDetector(context, listener);
}
ScaleGestureDetector.OnScaleGestureListener scaleListener = new ScaleGestureDetector.SimpleOnScaleGestureListener() {
@Override
public boolean onScale(ScaleGestureDetector scaleDetector) {
float factor = scaleDetector.getScaleFactor();
mMatrix.postScale(factor, factor, getWidth() / 2f, getHeight() / 2f);
ViewCompat.postInvalidateOnAnimation(MyView.this);
return true;
}
};
GestureDetector.OnGestureListener listener = new GestureDetector.SimpleOnGestureListener() {
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float dX, float dY) {
mMatrix.postTranslate(-dX, -dY);
ViewCompat.postInvalidateOnAnimation(MyView.this);
return true;
}
};
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
float scale = Math.max(w / mBoardWidth, h / mBoardHeight);
mMatrix.setScale(scale, scale);
mMatrix.postTranslate((w - scale * mBoardWidth) / 2f, (h - scale * mBoardHeight) / 2f);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.save();
canvas.concat(mMatrix);
mBoard.draw(canvas);
canvas.restore();
}
@Override
@SuppressLint("ClickableViewAccessibility")
public boolean onTouchEvent(MotionEvent e) {
mGestureDetector.onTouchEvent(e);
mScaleDetector.onTouchEvent(e);
return true;
}
}