我已将脚本附加到Vuforia AR相机组件,以便向Ar相机表面添加按钮。
void OnGUI()
{
if (showComponent)
{
bool isOverlayClicked;
int onePartHeight = Screen.width / 10;
GUILayout.BeginArea(new Rect(0, 0, Screen.width, Screen.height)); // x,y,w,h
GUI.backgroundColor = Color.clear;
isOverlayClicked= GUI.Button(new Rect(0, 0, Screen.width, (Screen.height / 2) + 100 + (onePartHeight * 2)), "");
GUI.DrawTexture(new Rect(0, 0, Screen.width, (Screen.height / 2) + 100 + (onePartHeight * 2)), btntexture);
thisMenu.blocksRaycasts = thisMenu.interactable = false;//disallows clicks
thisMenu.alpha = 0; //makes menu invisible
if (isOverlayClicked)
{
Debug.Log("Overlay clicked in unity");
}
GUILayout.EndArea();
bool isProfileButtonClicked;
GUILayout.BeginArea(new Rect((Screen.width) - (iconSize + (25 * DPinPixels)), iconSize - (30 * DPinPixels), iconSize, iconSize));
GUI.backgroundColor = Color.clear;
isProfileButtonClicked = GUI.Button(new Rect(0, 0, iconSize, iconSize), "");
GUI.DrawTexture(new Rect(0, 0, iconSize, iconSize), profileViewTexture);
if (isProfileButtonClicked)
{
Debug.Log("Profile icon clicked in unity");
openProfileActivity();
}
GUILayout.EndArea();
}
}
每当我单击个人资料图像时,总是会调用“覆盖图像单击”。
请注意:
重叠图像会填满整个屏幕。
我在这里附上我的应用程序的屏幕截图。任何帮助将不胜感激。
最佳答案
一般来说,我强烈建议不要使用 OnGUI
而是使用 Unity.Ui !
但是,您可以例如将 GUI 绘图和 bool 的设置与 react 代码的执行分开:
void OnGUI()
{
if (showComponent)
{
// First only draw the GUI and set the bools
bool isOverlayClicked;
int onePartHeight = Screen.width / 10;
GUILayout.BeginArea(new Rect(0, 0, Screen.width, Screen.height)); // x,y,w,h
GUI.backgroundColor = Color.clear;
isOverlayClicked= GUI.Button(new Rect(0, 0, Screen.width, (Screen.height / 2) + 100 + (onePartHeight * 2)), "");
GUI.DrawTexture(new Rect(0, 0, Screen.width, (Screen.height / 2) + 100 + (onePartHeight * 2)), btntexture);
thisMenu.blocksRaycasts = thisMenu.interactable = false;//disallows clicks
thisMenu.alpha = 0; //makes menu invisible
GUILayout.EndArea();
bool isProfileButtonClicked;
GUILayout.BeginArea(new Rect((Screen.width) - (iconSize + (25 * DPinPixels)), iconSize - (30 * DPinPixels), iconSize, iconSize));
GUI.backgroundColor = Color.clear;
isProfileButtonClicked = GUI.Button(new Rect(0, 0, iconSize, iconSize), "");
GUI.DrawTexture(new Rect(0, 0, iconSize, iconSize), profileViewTexture);
GUILayout.EndArea();
// Than later only react to the bools
if (isProfileButtonClicked)
{
Debug.Log("Profile icon clicked in unity");
openProfileActivity();
// Return so nothing else is executed
return;
}
// This is only reached if the other button was not clicked
if (isOverlayClicked)
{
Debug.Log("Overlay clicked in unity");
}
}
}
关于c# - 按钮单击在 Vuforia AR 相机统一中不起作用,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/52385640/