当按下按钮并且Graphics p必须从头开始重新绘制所有内容时,如何使用repaint()方法?
谢谢。
import javax.swing.Box;
import javax.swing.JButton;
import javax.swing.JTextField;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
class fares extends JPanel{
private static final long serialVersionUID = 1L;
public static int xaxis1,xaxis2,yaxis3,yaxis4;
public ControlsB(square) {
final JButton btn1 = new JButton("Resize");
final Box b = Box.createHorizontalBox();
b.add(new JLabel("Please enter range: "));
Box b0 = Box.createVerticalBox();//create a vertical box to stack the controls
Box b1 = Box.createHorizontalBox(); // create a horizontal box for the x-axis
//x-axis
b1.add(new JLabel("mark "));
b1.add(new JLabel("for"));
f1.setMaximumSize(new Dimension(100,30));
b1.add(f1);
b1.add(new JLabel("till"));
f2.setMaximumSize(new Dimension(100,30));
b1.add(f2);
//y-axis
//this code is not in use at the moment
f4.setMaximumSize(new Dimension(100,30));
b2.add(f4);
b0.add(b1);
add(b);
btn1.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent event){
f = Integer.parseInt(f1.getText());
invalidate();
validate();
paint(p);//this is not working...
}
});
b.add(btn1);
}
}
这是必须调用并重新绘制的代码:
import java.awt.*;
import javax.swing.*;
class Graph extends JPanel {
public static Graphics p;
private static final long serialVersionUID = 1L;
public static int f;
public static int g;
@Override
public Dimension getPreferredSize()
{
return (new Dimension(560,560));
}
public void paintComponent(Graphics p) {
super.paintComponent(p);
Graphics2D graph = (Graphics2D)p;
Dimension appletSize = this.getSize();
int appletHeight = (int)(appletSize.height);
int appletWidth = appletSize.width;
//change -ve num to +ve
int g3 = Math.abs(g);
int a1 = g3 + f;
int b1 = a1;
int d = (appletWidth / a1);
int e = (appletHeight / b1);
//draw y-axis numbers
//(+ve)
while(f != 0){
String s = String.valueOf(f);
m = m + b;
f = f - 1;
}
//(-ve)
m2 = y;
while(f2 != g-1)
m2 = m2 + b;
f2 = f2 - 1;
}
//draw x-axis numbers.
//(-ve)
while(g != 0){
String hy = String.valueOf(g);
n = n + a;
g = g + 1;
}
//(+ve)
n2 = x + a;
while(g2 != g3+1){
String w = String.valueOf(g2);
n2 = n2 + a;
g2 = g2 + 1;
}
BasicStroke aLine2 = new BasicStroke(1.0F,
BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
graph.setStroke(aLine2);
//notch on numbers and grid lines
//left to right, top to bottom notches
int v2 = -5;
int v5 = 0;
while(i <= a1-1){
p.setColor(Color.lightGray);//lightgray line
a = a + d;
b = b + e;
i = i + 1;
}
}
}
目前,“调整大小”按钮有效,但是我需要调整窗口大小,以便图形响应给定的输入。基本上,在调整图形大小时,将要重绘/重绘图形...现在,我需要自动完成此操作。
最佳答案
根据代码段很难判断出什么地方出了问题,但是看来您的图形绘制在名为Graph的Graph对象上(如果我做错了,请纠正我),而您似乎正在尝试重新绘制(或绘制- -切勿直接致电!)您的ControlsB面板。如果是这样,那么您可能正在错误的对象上调用方法。也许您需要执行以下操作:
// graph is final so it may be used in an inner class
public ControlsB(Box box2, final Graph graph) {
// .....
btn1.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent event){
f = Integer.parseInt(f1.getText());
g = Integer.parseInt(f2.getText());
System.out.println(f + " " + g);
// invalidate();
// validate();
// paint(p); ***** NEVER do this
graph.repaint();
}
});
}
还:
paint(...)
。 关于java - 将repaint()方法与actionPerformed一起使用,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/11129608/