我正在使用Angular 7,并且想在我的项目中添加Three JS Thee JS,但事实证明效果并不理想。我不确定我做的正确。拜托我

这是我的代码



    ngAfterViewInit(): void {
    let script = this._renderer2.createElement('script');
    script.type = `text/javascript`;
    script.text = `
    {

        $(document).ready(function () {
          var SEPARATION = 100, AMOUNTX = 50, AMOUNTY = 50;


    var container, stats;
    var camera, scene, renderer;

    var particles, count = 0;

    var mouseX = 0, mouseY = 0;

    var windowHalfX = window.innerWidth / 2;
    var windowHalfY = window.innerHeight / 2;
    mouseX = 635 - windowHalfX;
    mouseY = 27 - windowHalfY;

    init();
    animate();

    function init() {

        container = document.createElement('div');
        document.body.appendChild(container);

        camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
        camera.position.z = 1000;

        scene = new THREE.Scene();

        //

        var numParticles = AMOUNTX * AMOUNTY;

        var positions = new Float32Array(numParticles * 3);
        var scales = new Float32Array(numParticles);

        var i = 0, j = 0;

        for (var ix = 0; ix < AMOUNTX; ix++) {

            for (var iy = 0; iy < AMOUNTY; iy++) {

                positions[i] = ix * SEPARATION - ((AMOUNTX * SEPARATION) / 2); // x
                positions[i + 1] = 0; // y
                positions[i + 2] = iy * SEPARATION - ((AMOUNTY * SEPARATION) / 2); // z

                scales[j] = 1;

                i += 3;
                j++;

            }

        }

        var geometry = new THREE.BufferGeometry();
        geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
        geometry.setAttribute('scale', new THREE.BufferAttribute(scales, 1));

        var material = new THREE.ShaderMaterial({

            uniforms: {
                color: { value: new THREE.Color(0xffffff) },
            },
            vertexShader: document.getElementById('vertexshader').textContent,
            fragmentShader: document.getElementById('fragmentshader').textContent

        });

        //

        particles = new THREE.Points(geometry, material);
        scene.add(particles);

        //

        renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
        //renderer = new THREE.CanvasRenderer({alpha: true});
        renderer.setClearColor(0x83d3ec, 0);
        renderer.setPixelRatio(window.devicePixelRatio);
        renderer.setSize(window.innerWidth, window.innerHeight);
        container.appendChild(renderer.domElement);

        stats = new Stats();
        container.appendChild(stats.dom);

        document.addEventListener('mousemove', onDocumentMouseMove, false);
        document.addEventListener('touchstart', onDocumentTouchStart, false);
        document.addEventListener('touchmove', onDocumentTouchMove, false);

        //

        window.addEventListener('resize', onWindowResize, false);

    }

    function onWindowResize() {

        windowHalfX = window.innerWidth / 2;
        //windowHalfY = window.innerHeight / 2;

        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();

        renderer.setSize(window.innerWidth, window.innerHeight);

    }

    //

    function onDocumentMouseMove(event) {

        mouseX = event.clientX - windowHalfX;
        // mouseY = event.clientY - windowHalfY;

    }

    function onDocumentTouchStart(event) {

        if (event.touches.length === 1) {

            event.preventDefault();

            mouseX = event.touches[0].pageX - windowHalfX;
            //mouseY = event.touches[0].pageY - windowHalfY;

        }

    }

    function onDocumentTouchMove(event) {

        if (event.touches.length === 1) {

            event.preventDefault();

            mouseX = event.touches[0].pageX - windowHalfX;
            //mouseY = event.touches[0].pageY - windowHalfY;

        }

    }

    //

    function animate() {

        requestAnimationFrame(animate);

        render();
        stats.update();

    }

    function render() {

        camera.position.x += (mouseX - camera.position.x) * .05;
        camera.position.y += (- mouseY - camera.position.y) * .05;
        camera.lookAt(scene.position);

        var positions = particles.geometry.attributes.position.array;
        var scales = particles.geometry.attributes.scale.array;

        var i = 0, j = 0;

        for (var ix = 0; ix < AMOUNTX; ix++) {

            for (var iy = 0; iy < AMOUNTY; iy++) {

                positions[i + 1] = (Math.sin((ix + count) * 0.3) * 50) +
                    (Math.sin((iy + count) * 0.5) * 50);

                scales[j] = (Math.sin((ix + count) * 0.3) + 1) * 8 +
                    (Math.sin((iy + count) * 0.5) + 1) * 8;

                i += 3;
                j++;

            }

        }

        particles.geometry.attributes.position.needsUpdate = true;
        particles.geometry.attributes.scale.needsUpdate = true;

        renderer.render(scene, camera);

        count += 0.1;

       }

        });
       }
     `;
     this._renderer2.appendChild(this._document.body, script);
    }

我已经导入了所需的模块,但是仍然无法正常工作,并且显示了诸如“三个不是函数”之类的错误。

最佳答案

首先使用npm安装three.js

npm i three

然后在组件中像波纹管一样导入

import * as THREE from 'three';

现在您可以从组件中使用它,例如波纹管代码。注意:这仅是示例

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );

var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );

camera.position.z = 5;

var animate = function () {
  requestAnimationFrame( animate );

  cube.rotation.x += 0.01;
  cube.rotation.y += 0.01;

  renderer.render( scene, camera );
};

animate();

在package.json文件中,将 typescript 更新为最新版本(3.7.2)

"devDependencies": {
    ...
    "typescript": "3.7.2"
  }

由于您在tsconfig.json文件中使用Angular 7,因此请禁用TypeScript版本检查。如果您使用的是最新的Angular版本,则无需执行此操作。

{
  "compileOnSave": false,
  "compilerOptions": {
    "baseUrl": "./",
    "outDir": "./dist/out-tsc",
    "sourceMap": true,
    "declaration": false,
    "module": "es2015",
    "moduleResolution": "node",
    "emitDecoratorMetadata": true,
    "experimentalDecorators": true,
    "target": "es5",
    "typeRoots": [
      "node_modules/@types"
    ],
    "lib": [
      "es2018",
      "dom"
    ]
  },
   "angularCompilerOptions": {
    "disableTypeScriptVersionCheck": true,
  }
 }

工作DEMO is here

09-10 00:56
查看更多