编辑:,在第一个答案之后,我对stackoverflow进行了更多研究,并将问题重新表述为“我只能使用高清文件吗?”并发现了这一点:How do I stop Cocos2D from requiring standard definition resources (SD images)?我现在将尝试建议的解决方案,如果可以,我将保留已编辑的标题并删除可能引起误解的最初问题。
有一段时间我试图学习Cocos2d并使用cookbook和learn cocos2d之类的书。这些是一个很好的开始,但有时我会陷入类似今天将要解释的问题。
我开始在第1第66页的书中修改有关使用CCParallaxNode的示例。我的目标是添加四个以下大小的层:960像素高和1280像素宽,在运行iOS 5.0和Cocos2d 1.01 rc库的iPhone模拟器上运行。
我确实使用安装的模板创建了一个新项目,并修改了HelloWorldLayer.m类,如下所示:
// Import the interfaces
#import "HelloWorldLayer.h"
// HelloWorldLayer implementation
@implementation HelloWorldLayer
+(CCScene *) scene
{
// 'scene' is an autorelease object.
CCScene *scene = [CCScene node];
// 'layer' is an autorelease object.
HelloWorldLayer *layer = [HelloWorldLayer node];
// add layer as a child to scene
[scene addChild: layer];
// return the scene
return scene;
}
// on "init" you need to initialize your instance
-(id) init
{
// always call "super" init
// Apple recommends to re-assign "self" with the "super" return value
if( (self=[super init])) {
CCSprite* parallaxLayer01 = [CCSprite spriteWithFile:@"0-hd-red.png"];
CCSprite* parallaxLayer02 = [CCSprite spriteWithFile:@"0-hd-red.png"];
CCSprite* parallaxLayer03 = [CCSprite spriteWithFile:@"0-hd-red.png"];
CCSprite* parallaxLayer04 = [CCSprite spriteWithFile:@"0-hd-red.png"];
/**
CCSprite* parallaxLayer01 = [CCSprite spriteWithFile:@"0-hd.png"];
CCSprite* parallaxLayer02 = [CCSprite spriteWithFile:@"1-hd.png"];
CCSprite* parallaxLayer03 = [CCSprite spriteWithFile:@"2-hd.png"];
CCSprite* parallaxLayer04 = [CCSprite spriteWithFile:@"3-hd.png"];
**/
/**
CCSprite* parallaxLayer01 = [CCSprite spriteWithFile:@"2-hd.png"];
CCSprite* parallaxLayer02 = [CCSprite spriteWithFile:@"2-hd.png"];
CCSprite* parallaxLayer03 = [CCSprite spriteWithFile:@"2-hd.png"];
CCSprite* parallaxLayer04 = [CCSprite spriteWithFile:@"2-hd.png"];
**/
/**
CCSprite* parallaxLayer01 = [CCSprite spriteWithFile:@"bar.png"];
CCSprite* parallaxLayer02 = [CCSprite spriteWithFile:@"bar.png"];
CCSprite* parallaxLayer03 = [CCSprite spriteWithFile:@"bar.png"];
CCSprite* parallaxLayer04 = [CCSprite spriteWithFile:@"bar.png"];
**/
/**
CCSprite* parallaxLayer01 = [CCSprite spriteWithFile:@"bar-hd.png"];
CCSprite* parallaxLayer02 = [CCSprite spriteWithFile:@"bar-hd.png"];
CCSprite* parallaxLayer03 = [CCSprite spriteWithFile:@"bar-hd.png"];
CCSprite* parallaxLayer04 = [CCSprite spriteWithFile:@"bar-hd.png"];
**/
//Create a parallax node and add all four sprites
CCParallaxNode* parallaxNode = [CCParallaxNode node];
[parallaxNode setPosition:ccp(0,0)];
[parallaxNode addChild:parallaxLayer01 z:1 parallaxRatio:ccp(0, 0) positionOffset:ccp(0,0)];
[parallaxNode addChild:parallaxLayer02 z:2 parallaxRatio:ccp(1, 0) positionOffset:ccp(0,0)];
[parallaxNode addChild:parallaxLayer03 z:3 parallaxRatio:ccp(2, 0) positionOffset:ccp(0,0)];
[parallaxNode addChild:parallaxLayer04 z:4 parallaxRatio:ccp(3, 0) positionOffset:ccp(0,0)];
[self addChild:parallaxNode z:0 tag:1];
//Move the node to the left then the right
//This creates the effect that we are moving to the right then the left
CCMoveBy* moveRight = [CCMoveBy actionWithDuration:5.0f position:ccp(-80, 0)];
CCMoveBy* moveLeft = [CCMoveBy actionWithDuration:2.5f position:ccp(80, 0)];
CCSequence* sequence = [CCSequence actions:moveRight, moveLeft, nil];
CCRepeatForever* repeat = [CCRepeatForever actionWithAction:sequence];
[parallaxNode runAction:repeat];
}
return self;
}
// on "dealloc" you need to release all your retained objects
- (void) dealloc
{
// in case you have something to dealloc, do it in this method
// in this particular example nothing needs to be released.
// cocos2d will automatically release all the children (Label)
// don't forget to call "super dealloc"
[super dealloc];
}
@end
我确实尝试使用4来运行代码,5是使用GIMP创建的具有Alpha通道的PNG图像。它起初确实起作用,现在不再起作用。我不确定该怎么做。
奇怪的是,它与图像6一起工作。
我已经检查过,并且对UIImage规范有一些限制,建议使用1024 x 1024图像。因此,我对图像3进行了缩放,并创建了图像5,该图像在UIImage指定的限制之内但不起作用。
对于不起作用,我的意思是代码崩溃并显示以下错误消息:
2012-04-19 17:14:29.189 ParallaxNodeTest[3713:10a03] cocos2d: cocos2d v1.0.1
2012-04-19 17:14:29.190 ParallaxNodeTest[3713:10a03] cocos2d: Using Director Type:CCDirectorDisplayLink
2012-04-19 17:14:29.226 ParallaxNodeTest[3713:10a03] cocos2d: OS version: 5.1 (0x05010000)
2012-04-19 17:14:29.227 ParallaxNodeTest[3713:10a03] cocos2d: GL_VENDOR: Apple Computer, Inc.
2012-04-19 17:14:29.228 ParallaxNodeTest[3713:10a03] cocos2d: GL_RENDERER: Apple Software Renderer
2012-04-19 17:14:29.229 ParallaxNodeTest[3713:10a03] cocos2d: GL_VERSION: OpenGL ES-CM 1.1 APPLE
2012-04-19 17:14:29.229 ParallaxNodeTest[3713:10a03] cocos2d: GL_MAX_TEXTURE_SIZE: 4096
2012-04-19 17:14:29.230 ParallaxNodeTest[3713:10a03] cocos2d: GL_MAX_MODELVIEW_STACK_DEPTH: 16
2012-04-19 17:14:29.231 ParallaxNodeTest[3713:10a03] cocos2d: GL_MAX_SAMPLES: 4
2012-04-19 17:14:29.233 ParallaxNodeTest[3713:10a03] cocos2d: GL supports PVRTC: YES
2012-04-19 17:14:29.234 ParallaxNodeTest[3713:10a03] cocos2d: GL supports BGRA8888 textures: YES
2012-04-19 17:14:29.235 ParallaxNodeTest[3713:10a03] cocos2d: GL supports NPOT textures: YES
2012-04-19 17:14:29.235 ParallaxNodeTest[3713:10a03] cocos2d: GL supports discard_framebuffer: YES
2012-04-19 17:14:29.235 ParallaxNodeTest[3713:10a03] cocos2d: compiled with NPOT support: NO
2012-04-19 17:14:29.236 ParallaxNodeTest[3713:10a03] cocos2d: compiled with VBO support in TextureAtlas : YES
2012-04-19 17:14:29.236 ParallaxNodeTest[3713:10a03] cocos2d: compiled with Affine Matrix transformation in CCNode : YES
2012-04-19 17:14:29.237 ParallaxNodeTest[3713:10a03] cocos2d: compiled with Profiling Support: NO
2012-04-19 17:14:29.268 ParallaxNodeTest[3713:10a03] cocos2d: surface size: 960x640
2012-04-19 17:14:29.336 ParallaxNodeTest[3713:10a03] cocos2d: Filename(0-hd-red.png) contains -hd suffix. Removing it. See cocos2d issue #1040
2012-04-19 17:14:29.337 ParallaxNodeTest[3713:10a03] cocos2d: CCFileUtils: Warning HD file not found: 0-red-hd.png
2012-04-19 17:14:29.338 ParallaxNodeTest[3713:10a03] cocos2d: CCTexture2D. Can't create Texture. UIImage is nil
2012-04-19 17:14:29.339 ParallaxNodeTest[3713:10a03] cocos2d: Couldn't add image:0-red.png in CCTextureCache
2012-04-19 17:14:29.340 ParallaxNodeTest[3713:10a03] cocos2d: Filename(0-hd-red.png) contains -hd suffix. Removing it. See cocos2d issue #1040
2012-04-19 17:14:29.340 ParallaxNodeTest[3713:10a03] cocos2d: CCFileUtils: Warning HD file not found: 0-red-hd.png
2012-04-19 17:14:29.341 ParallaxNodeTest[3713:10a03] cocos2d: CCTexture2D. Can't create Texture. UIImage is nil
2012-04-19 17:14:29.342 ParallaxNodeTest[3713:10a03] cocos2d: Couldn't add image:0-red.png in CCTextureCache
2012-04-19 17:14:29.342 ParallaxNodeTest[3713:10a03] cocos2d: Filename(0-hd-red.png) contains -hd suffix. Removing it. See cocos2d issue #1040
2012-04-19 17:14:29.343 ParallaxNodeTest[3713:10a03] cocos2d: CCFileUtils: Warning HD file not found: 0-red-hd.png
2012-04-19 17:14:29.344 ParallaxNodeTest[3713:10a03] cocos2d: CCTexture2D. Can't create Texture. UIImage is nil
2012-04-19 17:14:29.345 ParallaxNodeTest[3713:10a03] cocos2d: Couldn't add image:0-red.png in CCTextureCache
2012-04-19 17:14:29.345 ParallaxNodeTest[3713:10a03] cocos2d: Filename(0-hd-red.png) contains -hd suffix. Removing it. See cocos2d issue #1040
2012-04-19 17:14:29.346 ParallaxNodeTest[3713:10a03] cocos2d: CCFileUtils: Warning HD file not found: 0-red-hd.png
2012-04-19 17:14:29.365 ParallaxNodeTest[3713:10a03] cocos2d: CCTexture2D. Can't create Texture. UIImage is nil
2012-04-19 17:14:29.366 ParallaxNodeTest[3713:10a03] cocos2d: Couldn't add image:0-red.png in CCTextureCache
2012-04-19 17:14:29.367 ParallaxNodeTest[3713:10a03] *** Assertion failure in -[CCParallaxNode addChild:z:parallaxRatio:positionOffset:], /Users/daniele/Desktop/ParallaxNodeTest/ParallaxNodeTest/libs/cocos2d/CCParallaxNode.m:91
2012-04-19 17:14:29.369 ParallaxNodeTest[3713:10a03] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Argument must be non-nil'
*** First throw call stack:
(0x19e2022 0x1f7ccd6 0x198aa48 0x11af2cb 0x40661 0xb588e 0x3ba25 0xb5632 0xb4d3e 0x8164be 0x817274 0x826183 0x826c38 0x81a634 0x279aef5 0x19b6195 0x191aff2 0x19198da 0x1918d84 0x1918c9b 0x816c65 0x818626 0xb4816 0x24b5 0x1)
我认为图像大小不是这里的问题,因为我以前可以运行,但是它与图像6兼容,而不与其他图像4兼容,这一事实表明我这与我使用PNG文件创建方式有关GIMP ..
有胶水吗?我附上我正在使用的GIMP设置ojit_a的屏幕截图(不是英语,将在下面提供翻译):
厚上:
将颜色另存为背景,保存分辨率,保存创建日期,保存注释并保存透明点的颜色值。
不加厚:
隔行扫描(Adam7),保存灰度系数,保存图层移动
最佳答案
为了使用视网膜图像,您必须在项目中同时包含-hd和non-hd文件。它们不必一定是适当的大小,但是它们必须同时存在。
因此,如果要使用名为0-red.png
的文件,则必须包含0-red.png
和0-red-hd.png
。另外,请注意将-hd
放在文件名的末尾。