我做了一个动态的对象数组。当我调用 delete[] 时,程序崩溃并停止响应。但它的行为很奇怪:调用所有析构函数并崩溃。看看这个代码和输出。分配了所有数组的所有内存。

//main file
#include "myobject.h"

int size;
myObject *foo;

//some operations to estimate size

foo = new myObject[size];

//some operations with myObject

std::cout<<"size: "<<size<<"\n";
std::cout<<"Deleting object\n";

size=0;
delete [] foo;

下一个文件:
//myobject.h

class myObject
{
    public:
    int number;

    Object1 ob1[64]
    Object2 *ob2;

    myObject(){ };
    ~myObject()
    {
        std::cout<<"delete "<<number<<"\n";

        delete [] ob1;
        delete [] ob2;
    };
}

和输出:
size: 11

Deleting object

delete 10

delete 9

delete 8

delete 7

delete 6

delete 5

delete 4

delete 3

delete 2

delete 1

delete 0

然后它崩溃并停止响应。

最佳答案

您只能对 delete[] 返回的指针调用 new[] ,并且您必须只执行一次。这同样适用于 deletenew

特别是,您不能 delete[] obj1 因为它是一个内置数组,而不是一个指针,并且 obj2 仅当它指向使用 new[] 分配的未释放内存时。

关于C++ delete [] 对象导致崩溃,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/28459526/

10-13 06:18
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