我刚开始使用带有SQL-lite的Core Data,所以我有点新。我基于网上的各种教程并创建了一个xcode核心数据应用程序作为参考来编写代码。无论其价值如何,我都将其集成到现有的cocos2d应用程序中。
一切都很好,直到我发现保存并不总是有效。虽然上下文保存始终返回true,但是有时在检索旧数据时会找回旧数据。不会产生任何错误。我已进行调试,以确保将正确的数据传递给它进行保存,但是我看不到“我做错了什么。
这是我的“SaveDataManager”的一部分,该文件处理保存和检索数据。它是我的应用程序委托的实例对象。
保存功能。
- (bool) saveSongOptionData
{
NSManagedObjectContext *context = ((AppDelegate*)[[UIApplication sharedApplication] delegate]).managedObjectContext;
NSManagedObject *newData = [NSEntityDescription insertNewObjectForEntityForName:@"SongOptions" inManagedObjectContext:context];
NSEntityDescription *entityDesc = [NSEntityDescription entityForName:@"SongOptions" inManagedObjectContext:context];
//First check if row exists, if not create it. If so, update that row with our new high score information.
NSFetchRequest *request = [[NSFetchRequest alloc] init];
[request setEntity:entityDesc];
//Only should be 1 record, grab it
[request setFetchLimit:1];
NSManagedObject *matches = nil;
NSError *error;
NSArray *objects = [context executeFetchRequest:request error:&error];
if ([objects count] == 0) //None!! Lets create one
{
[newData setValue:[NSNumber numberWithBool:[GlobalVariables sharedInstance].background] forKey:@"background"];
[newData setValue:[NSNumber numberWithBool:[GlobalVariables sharedInstance].random] forKey:@"random"];
[newData setValue:[NSNumber numberWithBool:[GlobalVariables sharedInstance].vibrate] forKey:@"vibrate"];
}
else
{
matches = [objects objectAtIndex:0];
[matches setValue:[NSNumber numberWithBool:[GlobalVariables sharedInstance].background] forKey:@"background"];
[matches setValue:[NSNumber numberWithBool:[GlobalVariables sharedInstance].random] forKey:@"random"];
[matches setValue:[NSNumber numberWithBool:[GlobalVariables sharedInstance].vibrate] forKey:@"vibrate"];
}
[request release];
bool success = [context save:&error];
if (!success)
NSLog(@"%@", error.localizedDescription);
return success;
}
在我的AppDelegate中,我创建“SaveDataManager”实例,并将其传递给上下文,就像在applicationDidFinishLaunching方法中一样:
self.dataManager = [[SavedDataManager alloc] init];
self.dataManager.managedObjectContext = self.managedObjectContext;
并用于获取上下文等
#pragma mark - Core Data stack
- (NSManagedObjectContext *)managedObjectContext
{
if (_managedObjectContext != nil)
return _managedObjectContext;
NSPersistentStoreCoordinator *coordinator = [self persistentStoreCoordinator];
if (coordinator != nil)
{
_managedObjectContext = [[NSManagedObjectContext alloc] init];
[_managedObjectContext setPersistentStoreCoordinator:coordinator];
}
return _managedObjectContext;
}
- (NSManagedObjectModel *)managedObjectModel
{
if (_managedObjectModel != nil)
return _managedObjectModel;
NSURL *modelURL = [[NSBundle mainBundle] URLForResource:@"TestGame" withExtension:@"momd"];
_managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:modelURL];
return _managedObjectModel;
}
- (NSPersistentStoreCoordinator *)persistentStoreCoordinator
{
if (_persistentStoreCoordinator != nil)
return _persistentStoreCoordinator;
NSURL *storeURL = [[self applicationDocumentsDirectory] URLByAppendingPathComponent:@"TestGame.sqlite"];
NSError *error = nil;
_persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]];
if (![_persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeURL options:nil error:&error])
{
NSLog(@"Unresolved error %@, %@", error, [error userInfo]);
abort();
}
return _persistentStoreCoordinator;
}
我不确定这是否足够的信息,但是如果有人可以就正确的方向指导我,我将不胜感激。
最佳答案
您需要将上下文保存在applicationWillTerminate:
中,也可能保存在applicationDidEnterBackground:
中。我使用以下代码来保存这两种方法:
NSError *error;
if (managedObjectContext != nil)
{
if ([managedObjectContext hasChanges] && ![managedObjectContext save:&error])
{
// Update to handle the error appropriately.
NSLog(@"Unresolved error %@, %@", error, [error userInfo]);
exit(-1); // Fail
}
}
我是直接从Apple Core Data示例应用程序获得的。
关于ios - 核心数据仅节省约50%的时间,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/8464806/