#ifndef __CCCONTROLSCENE_H__
#define __CCCONTROLSCENE_H__ #include "cocos2d.h"
#include "cocos-ext.h" USING_NS_CC;
USING_NS_CC_EXT;
//创建层的同时赋值标题
#define CONTROL_SCENE_CREATE_FUNC(controlScene) \
public: \
static CCScene* sceneWithTitle(const char * title) \
{ \
CCScene* pScene = CCScene::create(); \
controlScene* controlLayer = new controlScene(); \
if (controlLayer && controlLayer->init()) \
{ \
controlLayer->autorelease(); \
controlLayer->getSceneTitleLabel()->setString(title); \
pScene->addChild(controlLayer); \
} \
else \
{ \
CC_SAFE_DELETE(controlLayer); \
} \
return pScene; \
} //创建访问器,get和set
#define CC_SYNTHESIZE_RETAIN(varType, varName, funName) \
private: varType varName; \
public: virtual varType get##funName(void) const { return varName; } \
public: virtual void set##funName(varType var) \
{ \
if (varName != var) \
{ \
CC_SAFE_RETAIN(var); \
CC_SAFE_RELEASE(varName); \
varName = var; \
} \
} class CCControlScene : public CCLayer
{
public:
CCControlScene();
~CCControlScene();
bool init();
// Menu Callbacks
void toExtensionsMainLayer(CCObject* sender);
void previousCallback(CCObject* sender);
void restartCallback(CCObject* sender);
void nextCallback(CCObject* sender); /** Title label of the scene. */
CC_SYNTHESIZE_RETAIN(CCLabelTTF*, m_pSceneTitleLabel, SceneTitleLabel) CONTROL_SCENE_CREATE_FUNC(CCControlScene);
}; #endif /* __CCCONTROLSCENE_H__ */
//删除指针,并赋值为空
#define CC_SAFE_RELEASE_NULL(p) do { if(p) { (p)->release(); (p) = 0; } } while(0) CCControlScene::~CCControlScene()
{
CC_SAFE_RELEASE_NULL(m_pSceneTitleLabel);
}
05-17 08:08