测试结果:

Objectarx  相交矩形求并集 面域转多段线-LMLPHP

主要思路:拾取一个点作为矩形的插入点,分别以该点进行两次jig操作,就能得到白色的两个相交的polyline,之后需要变成红色的封闭多段线。做法就是:求出两个白色矩形的面域,然后通过bool操作的并集,使得两个面域合并成一个面域。最后就把这个面域在转换成polyline就完成了。其中要注意, 要想在使用向导创建的工程里使用面域的类,需要在头文件:StdAfx.h 中写上这句宏命令#define _BREP_SUPPORT_,就不需要引用库文件了。下面给出详细代码:

拖动矩形的jig操作:

DrawRecJig::DrawRecJig()
{
pl = NULL;
} DrawRecJig::~DrawRecJig()
{
} AcEdJig::DragStatus DrawRecJig::sampler()
{
setUserInputControls((AcEdJig::UserInputControls)( AcEdJig::kAccept3dCoordinates |
AcEdJig::kNoNegativeResponseAccepted |
AcEdJig::kNullResponseAccepted
));
AcGePoint3d ptTemp; AcEdJig::DragStatus status = acquirePoint(ptTemp); if (ptTemp != ptCurrent) { ptCurrent= ptTemp; }
else if (status == DragStatus::kNormal) { return AcEdJig::kNoChange;
}
return status;
} bool DrawRecJig::update()
{
double dist = CConvertUtil::ToPoint2d(ptCenter).distanceTo(CConvertUtil::ToPoint2d(ptCurrent));
// 提取两个角点的坐标值
double x1 = ptCenter.x, x2 = ptCurrent.x;
double y1 = ptCenter.y, y2 = ptCurrent.y; // 计算矩形的角点
AcGePoint2d ptLeftBottom(min(x1, x2), min(y1, y2));
AcGePoint2d ptRightBottom(max(x1, x2), min(y1, y2));
AcGePoint2d ptRightTop(max(x1, x2), max(y1, y2));
AcGePoint2d ptLeftTop(min(x1, x2), max(y1, y2)); pl->setPointAt(, ptLeftBottom);
pl->setPointAt(, ptLeftTop);
pl->setPointAt(, ptRightTop);
pl->setPointAt(, ptRightBottom); return true;
} AcDbEntity * DrawRecJig::entity() const
{
return pl;
} bool DrawRecJig::DoIt(AcGePoint3d & ptCenter, AcDbObjectId &plId)
{ this->ptCenter = ptCenter; pl = new AcDbPolyline(); for (int i = ; i < ; i++)
{
pl->addVertexAt(i, CConvertUtil::ToPoint2d(ptCenter));
}
pl->setClosed(true); setDispPrompt(L"请拖动鼠标:"); if (drag()==kNormal) { //加入到模型空间的封装
plId=CDwgDataBaseUtil::PostToModelSpace(pl); return true;
}
else {
delete pl;
return false; } }

命令类:

static void ECDMyGroupEUnion() {

        DrawRecJig recJig = DrawRecJig();

        ads_point  pt;

        AcDbPolyline *pl1 = NULL, *pl2 = NULL;

        if (acedGetPoint(NULL, L"\n请选择插入点:", pt) == RTNORM) {

            AcDbObjectId  oId1, oId2;

            if (recJig.DoIt(asPnt3d(pt), oId1)) {

                pl1 = AcDbPolyline::cast(recJig.entity());
} if (recJig.DoIt(asPnt3d(pt), oId2)) { pl2 = AcDbPolyline::cast(recJig.entity());
} AcDbVoidPtrArray curveSegments;
AcDbVoidPtrArray regions; curveSegments.append(pl1);
curveSegments.append(pl2); if (AcDbRegion::createFromCurves(curveSegments, regions) == Acad::eOk) { AcDbRegion *region =(AcDbRegion *)regions[]; region->booleanOper(AcDb::BoolOperType::kBoolUnite, (AcDbRegion *)regions[]); AcGePoint3dArray ptArr; CRegionUtil::GetRegionPoints(region, ptArr); for (int i = ; i < regions.length (); i++)
{
AcDbRegion *regionTemp = (AcDbRegion *)regions[i]; regionTemp->erase(); regionTemp->close(); } region->close(); AcDbPolyline *plTemp1 = new AcDbPolyline(); for (int i = ; i <ptArr.length(); i++)
{ plTemp1->addVertexAt(plTemp1->numVerts(), CConvertUtil::ToPoint2d(ptArr.at(i)), , , );
} plTemp1->setClosed(Adesk::kTrue); plTemp1->setColorIndex(); CDwgDataBaseUtil::PostToModelSpace(plTemp1); plTemp1->close(); }
pl1->close();
pl2->close();
}
}

面域转AcGePoint3d:

void CRegionUtil::GetRegionPoints(AcDbRegion* pRegion,AcGePoint3dArray &points)

{
AcBrBrep*pBrep = new AcBrBrep; pBrep->set(*pRegion); AcBrBrepFaceTraverser brFaTrav; for (brFaTrav.setBrep(*pBrep); !brFaTrav.done(); brFaTrav.next()) { AcBrFaceLoopTraverser faLoTrav; AcBrFace face; brFaTrav.getFace(face); for (faLoTrav.setFace(face); !faLoTrav.done(); faLoTrav.next()) { AcBrLoopEdgeTraverser loEdTrav; if (loEdTrav.setLoop(faLoTrav) == AcBr::eOk) { for (; !loEdTrav.done(); loEdTrav.next()) { AcBrEdge edge; loEdTrav.getEdge(edge); AcBrVertex start; edge.getVertex1(start); AcGePoint3d pt; start.getPoint(pt); points.append(pt); } } // else its an isolated loop } } delete pBrep; }
05-13 10:21