实现控件或布局的左右移动(晃动)主要用到DoubleAnimation以及Storyboard
布局代码为:
<Canvas>
<Grid Width="200" Height="100" Background="MediumAquamarine" Name="GroupboxArea" Canvas.Left="100" Canvas.Top="200"/>
<Button Content="Button" Height="25" Width="78" Click="Button_Click"/>
</Canvas>
后台代码为:
private void Button_Click(object sender, RoutedEventArgs e)
{
DoubleAnimation DAnimation = new DoubleAnimation();
DAnimation.From = 100;//起点
DAnimation.To = 280;//终点
DAnimation.Duration = new Duration(TimeSpan.FromSeconds(0.5));//时间
Storyboard.SetTarget(DAnimation, GroupboxArea);
Storyboard.SetTargetProperty(DAnimation, new PropertyPath(Canvas.LeftProperty));
Storyboard story = new Storyboard();
story.Completed += new EventHandler(story_Completed);//完成后要做的事
//story.RepeatBehavior = RepeatBehavior.Forever;//无限次循环,需要的自己加上
story.Children.Add(DAnimation);
story.Begin();
}
void story_Completed(object sender, EventArgs e)
{
DoubleAnimation DAnimation = new DoubleAnimation();
DAnimation.From = 280;//起点
DAnimation.To = 100;//终点
DAnimation.Duration = new Duration(TimeSpan.FromSeconds(0.5));//时间
Storyboard.SetTarget(DAnimation, GroupboxArea);
Storyboard.SetTargetProperty(DAnimation, new PropertyPath(Canvas.LeftProperty));
Storyboard story = new Storyboard();
story.Completed += new EventHandler(storyCompleted);//完成后要做的事
//story.RepeatBehavior = RepeatBehavior.Forever;//无限次循环,需要的自己加上
story.Children.Add(DAnimation);
story.Begin();
}
void storyCompleted(object sender, EventArgs e)
{
DoubleAnimation DAnimation = new DoubleAnimation();
DAnimation.From = 100;//起点
DAnimation.To = 200;//终点
DAnimation.Duration = new Duration(TimeSpan.FromSeconds(0.5));//时间
Storyboard.SetTarget(DAnimation, GroupboxArea);
Storyboard.SetTargetProperty(DAnimation, new PropertyPath(Canvas.LeftProperty));
Storyboard story = new Storyboard();
//story.Completed += new EventHandler(storyCompleted);//完成后要做的事
//story.RepeatBehavior = RepeatBehavior.Forever;//无限次循环,需要的自己加上
story.Children.Add(DAnimation);
story.Begin();
}