Ulua_toLua_基本案例(六)_LuaCoroutine2
using UnityEngine;
using System.Collections;
using LuaInterface; public class TestCoroutine2 : MonoBehaviour
{
LuaState luaState = null; string script =
@"
function CoExample()
WaitForSeconds(2)
print('WaitForSeconds end time: '.. UnityEngine.Time.time)
WaitForFixedUpdate()
print('WaitForFixedUpdate end frameCount: '..UnityEngine.Time.frameCount)
WaitForEndOfFrame()
print('WaitForEndOfFrame end frameCount: '..UnityEngine.Time.frameCount)
Yield(null)
print('yield null end frameCount: '..UnityEngine.Time.frameCount)
Yield(0)
print('yield(0) end frameCime: '..UnityEngine.Time.frameCount)
local www = UnityEngine.WWW('http://www.baidu.com')
Yield(www)
print('yield(www) end time: '.. UnityEngine.Time.time)
local s = tolua.tolstring(www.bytes)
print(s:sub(1, 128))
print('coroutine over')
end function TestCo()
print('TestCo')
local co = coroutine.create(CoExample) local flag, msg = coroutine.resume(co) if not flag then
error(msg)
end
end
"; void Awake ()
{
luaState = new LuaState();
luaState.Start();
LuaBinder.Bind(luaState);
LuaCoroutine.Register(luaState, this); luaState.DoString(script);
LuaFunction func = luaState.GetFunction("TestCo");
func.Call();
func.Dispose();
} void OnDestroy()
{
luaState.Dispose();
luaState = null;
}
}