#include <windows.h>
//设置文字颜色
void SetColor(int ForgC)
{
WORD wColor;
//We will need this handle to get the current background attribute
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbi;
//We use csbi for the wAttributes word.
if(GetConsoleScreenBufferInfo(hStdOut, &csbi))
{
//Mask out all but the background attribute, and add in the forgournd color
wColor = (csbi.wAttributes & 0xF0) + (ForgC & 0x0F);
SetConsoleTextAttribute(hStdOut, wColor);
}
}
0 - BLACK 黑 深色0 - 7
1 - BLUE 兰 2 - GREEN 绿
3 - CYAN 青 4 - RED 红
5 - MAGENTA 洋红 6 - BROWN 棕
7 - LIGHTGRAY 淡灰 8 - DARKGRAY 深灰 淡色8 - 15
9 - LIGHTBLUE 淡兰 10 - LIGHTGREEN 淡绿
11 - LIGHTCYAN 淡青 12 - LIGHTRED 淡红
13 - LIGHTMAGENTA 淡洋红 14 - YELLOW 黄
15 - WHITE 白
例子:
void print_char()
{
printf("Game\n");
printf("---------------------\n");
printf("\n|----|----|----|\n");
for(int i=0;i<3;i++)
{
printf("|");
for(int j=0;j<3;j++)
{
if (a[i][j]!=0)
{
if (randx == i && randy == j)
{
SetColor(4);
printf("%3d",a[i][j]);
SetColor(15);
printf(" |"); }
else
{
SetColor(15);
printf("%3d |",a[i][j]);
} }
else
{
SetColor(15);
printf(" |");
}
}
if(i<=3)
{
printf("\n|____|____|____|\n");
}
}
}