using UnityEngine;
using System.Collections;
using System.Collections.Generic; public class CTex : MonoBehaviour
{
public List<Texture2D> tx1;
public int mfps;
private float m_OldTime;
private float m_DelTime;
private int m_NowTex;
// Use this for initialization
void Start ()
{
m_DelTime = 1.0f / mfps;
m_OldTime = Time.time;
m_NowTex = ; } // Update is called once per frame
void Update ()
{
float NowTime = Time.time;
// Debug.Log("Time.time:"+ NowTime); if (NowTime - m_OldTime >m_DelTime)
{ Debug.Log("NowTex:"+ m_NowTex);
this.renderer.material.mainTexture = tx1[m_NowTex];
m_NowTex++;
m_OldTime = NowTime; if (m_NowTex >= tx1.Count)
m_NowTex = ;
} }
}

list是要播放的图片序列,mfps是帧率,越大图片播放的越快,越小越慢

Time.time得到的是游戏开始运行到现在的运行时间长度,单位是秒

05-11 18:17