Producer:消息的生产者,也就是创建消息的对象
Exchange:消息的接受者,也就是用来接收消息的对象,Exchange接收到消息后将消息按照规则发送到与他绑定的Queue中。下面我们来定义一个Producer与Exchange。
1.新建.netcore console项目,并引入RabbitMQ.Client的Nuget包
2.创建Exchange
using RabbitMQ.Client; namespace RabbitMQConsole
{
class Program
{
static void Main(string[] args)
{
ConnectionFactory factory = new ConnectionFactory();
factory.HostName = "39.**.**.**";
factory.Port = ;
factory.VirtualHost = "/";
factory.UserName = "root";
factory.Password = "root"; var exchange = "change2";
var route = "route2";
var queue = "queue2"; using (var connection = factory.CreateConnection())
{
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare(exchange, type:"direct", durable: true, autoDelete: false); //创建Exchange }
}
}
}
}
可以看到Echange的参数有:
type:可选项为,fanout,direct,topic,headers。区别如下:
fanout:发送到所有与当前Exchange绑定的Queue中
direct:发送到与消息的routeKey相同的Rueue中
topic:fanout的模糊版本
headers:发送到与消息的header属性相同的Queue中
durable:持久化
autoDelete:当最后一个绑定(队列或者exchange)被unbind之后,该exchange自动被删除。
运行程序,可以在可视化界面看到change2
接下来我们可以创建与change2绑定的queue
3.创建Queue
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare(exchange, type: "direct", durable: true, autoDelete: false);
channel.QueueDeclare(queue, durable: true, exclusive: false, autoDelete: false); #创建queue2
channel.QueueBind(queue, exchange, route); #将queue2绑定到exchange2
}
可以看到Echange的参数有:
durable:持久化
exclusive:如果为true,则queue只在channel存在时存在,channel关闭则queue消失
autoDelete:当最后一个绑定(队列或者exchange)被unbind之后,该exchange自动被删除。
去可视化界面看Queue
4.发送消息
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare(exchange, type: "direct", durable: true, autoDelete: false);
channel.QueueDeclare(queue, durable: true, exclusive: false, autoDelete: false);
channel.QueueBind(queue, exchange, route);
var props = channel.CreateBasicProperties();
props.Persistent = true; #持久化
channel.BasicPublish(exchange, route, true, props, Encoding.UTF8.GetBytes("hello rabbit"));
}
5.消费消息
using RabbitMQ.Client;
using System;
using System.Text; namespace RabbitMQClient
{
class Program
{
private static readonly ConnectionFactory rabbitMqFactory = new ConnectionFactory()
{
HostName = "39.**.**.**",
Port = ,
UserName = "root",
Password = "root",
VirtualHost = "/"
};
static void Main(string[] args)
{
var exchange = "change2";
var route = "route2";
var queue = "queue2"; using (IConnection conn = rabbitMqFactory.CreateConnection())
using (IModel channel = conn.CreateModel())
{
channel.ExchangeDeclare(exchange, "direct", durable: true, autoDelete: false);
channel.QueueDeclare(queue, durable: true, exclusive: false, autoDelete: false);
channel.QueueBind(queue, exchange, route);
while (true)
{
var message = channel.BasicGet(queue, true); #第二个参数说明自动释放消息,如为false需手动释放消息
if(message!=null)
{
var msgBody = Encoding.UTF8.GetString(message.Body);
Console.WriteLine(string.Format("***接收时间:{0},消息内容:{1}", DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"), msgBody));
}
System.Threading.Thread.Sleep(TimeSpan.FromSeconds());
}
}
}
}
}
运行查看结果
查看可视化界面
6.手动释放消息
while (true)
{
var message = channel.BasicGet(queue, false);#设置为手动释放
if(message!=null)
{
var msgBody = Encoding.UTF8.GetString(message.Body);
Console.WriteLine(string.Format("***接收时间:{0},消息内容:{1}", DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"), msgBody));
}
channel.BasicAck(message.DeliveryTag, false); #手动释放
System.Threading.Thread.Sleep(TimeSpan.FromSeconds());
}
我们再发一条消息,然后开始消费,加个断点调试一下
查看一下Queue中消息状态
然后直接取消调试,不让程序走到释放的那一步,再查看一下消息状态
这么说来只要不走到 channel.BasicAck(message.DeliveryTag, false);这一行,消息就不会被释放掉,我们让程序直接走到这一行代码,查看一下消息的状态
如图已经被释放了
7.让失败的消息回到队列中
while (true)
{
var message = channel.BasicGet(queue, false);
if(message!=null)
{
var msgBody = Encoding.UTF8.GetString(message.Body);
Console.WriteLine(string.Format("***接收时间:{0},消息内容:{1}", DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"), msgBody));
Console.WriteLine(message.DeliveryTag); #当前消息被处理的次序数
if (==)
channel.BasicReject(message.DeliveryTag, true);
} System.Threading.Thread.Sleep(TimeSpan.FromSeconds());
}
重新发送4条消息
开始消费
我们可以看到消息一直没有没消费,因为消息被处理之后又放到了队尾
8.监听消息
using (IConnection conn = rabbitMqFactory.CreateConnection())
using (IModel channel = conn.CreateModel())
{
channel.ExchangeDeclare(exchange, "direct", durable: true, autoDelete: false);
channel.QueueDeclare(queue, durable: true, exclusive: false, autoDelete: false);
channel.QueueBind(queue, exchange, route); channel.BasicQos(prefetchSize: , prefetchCount: 1, global: false); #一次接受10条消息,否则rabbit会把所有的消息一次性推到client,会增大client的负荷
EventingBasicConsumer consumer = new EventingBasicConsumer(channel);
consumer.Received += (model, ea) =>
{
Byte[] body = ea.Body;
String message = Encoding.UTF8.GetString(body);
Console.WriteLine( message+Thread.CurrentThread.ManagedThreadId);
channel.BasicAck(deliveryTag: ea.DeliveryTag, multiple: false);
}; channel.BasicConsume(queue: queue, autoAck: false, consumer: consumer);
Console.ReadLine();
}