上篇在 MainActivity 中重写了按键事件(OnKeyDown),获取了音量键键值并打印了出来,当然,手机物理按键和虚拟按键(音量键、返回键、菜单键等)均可通过该按键事件被捕获。

但是,按键重写在 MainActivity 中,音量键按下时执行的方法在其他页面中。

作者冒出了一个不成熟的想法:利用(publish-subscribe)模式,在 MainActivity 中定义发布者(publish),实例化后层层传递到达 我的页面中,,再将实例化后的订阅者(subscribe)连接上。如图从左到右依次为类实例化的顺序:

Xamarin Android 监听音量键(下)-LMLPHP

方案实现:

1、发布者订阅者类设计

namespace NetworkAssistant
{
//声明按键事件监听委托接口
public delegate void OnKeyDown_callback(int keyCode);
//按键事件发布者
public class MyKeyEventPublish
{
private int KeyCode;
public Action<int> OnKeyDown { set; get; }
public int OnKeyDownChanged
{
get { return KeyCode; }
set
{
KeyCode = value;
OnKeyDown?.Invoke(value);
}
}
}
//按键事件订阅者
public class MyKeyEventSubscribe
{
OnKeyDown_callback cb;
public MyKeyEventSubscribe(OnKeyDown_callback _cb)
{
cb = _cb;
} public void OnKeyDown( int newKeyCode)
{
Console.WriteLine($"[{newKeyCode}]");
cb?.Invoke(newKeyCode);
}
}
}

2、MainActivity.cs

//按键事件发布者
MyKeyEventPublish myKeyEventPublish;
protected override void OnCreate(Bundle savedInstanceState)
{
//实例化按键事件发布者
myKeyEventPublish = new MyKeyEventPublish();
TabLayoutResource = Resource.Layout.Tabbar;
ToolbarResource = Resource.Layout.Toolbar; base.OnCreate(savedInstanceState); Xamarin.Essentials.Platform.Init(this, savedInstanceState);
global::Xamarin.Forms.Forms.Init(this, savedInstanceState); LoadApplication(new App(myKeyEventPublish));
} public override bool OnKeyDown([GeneratedEnum]Keycode keyCode, KeyEvent e)
{
//键值更改事件发布方法
myKeyEventPublish.OnKeyDown((int)keyCode); //switch (keyCode)
//{
// case Keycode.VolumeUp:
// Message.ShortAlert("音量上");
// break;
// case Keycode.VolumeDown:
// Message.ShortAlert("音量下");
// break;
// default:break;
//} return true;//屏蔽按键原有功能
//return base.OnKeyDown(keyCode, e);//不屏蔽原有功能
}

3、App.cs

namespace NetworkAssistant
{
public partial class App : Application
{
public App(MyKeyEventPublish myKeyEventPublish)
{
InitializeComponent(); MainPage = new MainPage(myKeyEventPublish);
} protected override void OnStart()
{
// Handle when your app starts
} protected override void OnSleep()
{
// Handle when your app sleeps
} protected override void OnResume()
{
// Handle when your app resumes
}
}
}

4、MainPage.cs

//按键事件发布者
MyKeyEventPublish myKeyEventPublish;
//按键事件接收者
MyKeyEventSubscribe myKeyEventSubscribe;
public MainPage(MyKeyEventPublish mkp)
{
//实例化按键事件发布者
myKeyEventPublish = mkp;
//实例化按键事件接收者
myKeyEventSubscribe = new MyKeyEventSubscribe(OnKeyDownCallBack);
//增加订阅
myKeyEventPublish.OnKeyDown += myKeyEventSubscribe.OnKeyDown; InitializeComponent();
}
void OnKeyDownCallBack(int keyCode)
{
if (keyCode == )
{//音量键上
//Message.ShortAlert("音量键上");
SendData("VU");
}
else if (keyCode == )
{//音量键下
//Message.ShortAlert("音量键下");
SendData("VD");
} Console.WriteLine("按键按下:"+keyCode); }

欢迎讨论,非常感谢

05-11 17:45