CollisionFlags是CharactorController的返回值,表示碰撞的信息
Values:
function Update () {
var controller : CharacterController = GetComponent(CharacterController);
if (controller.collisionFlags == CollisionFlags.None)
print("Free floating!"); if (controller.collisionFlags & CollisionFlags.Sides)
print("Touching sides!"); if (controller.collisionFlags == CollisionFlags.Sides)
print("Only touching sides, nothing else!"); if (controller.collisionFlags & CollisionFlags.Above)
print("Touching sides!"); if (controller.collisionFlags == CollisionFlags.Above)
print("Only touching Ceiling, nothing else!"); if (controller.collisionFlags & CollisionFlags.Below)
print("Touching ground!"); if (controller.collisionFlags == CollisionFlags.Below)
print("Only touching ground, nothing else!");
}