之前一直做的是应用类,这次抽时间,参考网上资料实践了下SurfaceView。目标是在页面上画一个科赫曲线的分形图。
代码如下:
package com.example.fredric.demo02; import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.os.Bundle;
import android.support.design.widget.FloatingActionButton;
import android.support.design.widget.Snackbar;
import android.support.v7.app.AppCompatActivity;
import android.support.v7.widget.Toolbar;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.Menu;
import android.view.MenuItem;
import android.view.WindowManager; public class MainActivity extends AppCompatActivity { private int width;
private int height; @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
WindowManager wm = (WindowManager) getSystemService(Context.WINDOW_SERVICE); width = wm.getDefaultDisplay().getWidth();
height = wm.getDefaultDisplay().getHeight();
setContentView(new MyView(this));
} //知识点备注:
//1、Surface:原始图像缓冲区的句柄,通过该接口可以获取原始缓冲区中的数据;
//Surface 中包含canvas对象
//2、SurfaceView:继承至View,
// 2.1 提供了一个运行在渲染线程的surface
// 2.2 SurfaceView 和 SurfaceHolder.Callback的方法都应该在主线程(UI线程)里面调用
//3、SurfaceHolder:控制surface的一个抽象接口
//4、SurfaceHolder.Callback: 监听Surface改变的接口
class MyView extends SurfaceView implements SurfaceHolder.Callback { private SurfaceHolder holder;
private MyThread myThread; public MyView(Context context) {
super(context);
// TODO Auto-generated constructor stub
holder = this.getHolder();
holder.addCallback(this);
myThread = new MyThread(holder);
} @Override
public void surfaceCreated(SurfaceHolder holder) {
myThread.isRun = true;
myThread.start();
} @Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } @Override
public void surfaceDestroyed(SurfaceHolder holder) {
myThread.isRun = false;
} class MyThread extends Thread {
private SurfaceHolder holder;
public boolean isRun; public MyThread(SurfaceHolder holder) {
this.holder = holder;
isRun = true;
} @Override
public void run() {
int count = 0;
while (isRun) {
Canvas c = null;
c = this.holder.lockCanvas();
try {
synchronized (holder) {
if (null != c){ c.drawColor(Color.WHITE);
Paint p = new Paint();
p.setColor(Color.BLUE);
p.setStrokeWidth((float) 5.0); draw(c, p, 0, 0, width, height, 6); Thread.sleep(1000); isRun = false;
}
}
} catch (Exception e) {
e.printStackTrace();
} finally {
if (c != null) {
// 此时才提交绘画结果
holder.unlockCanvasAndPost(c);
}
}
}
}
}//class MyThread extends Thread { public void draw(Canvas c, Paint p, int x1, int y1, int x2, int y2,int depth) { c.drawLine(x1, y1, x2, y2, p); if (depth <= 1) { return;
}
else {//得到三等分点
double x11 = (x1 * 2 + x2) / 3;
double y11 = (y1 * 2 + y2) / 3; double x22 = (x1 + x2 * 2) / 3;
double y22 = (y1 + y2 * 2) / 3; double x33 = (x11 + x22) / 2 - (y11 - y22) * Math.sqrt(3) / 2;
double y33 = (y11 + y22) / 2 - (x22 - x11) * Math.sqrt(3) / 2; c.drawLine(x1, y1, x2, y2, p); draw(c, p, x1, y1, (int) x11, (int) y11, depth - 1);
draw(c, p, (int) x11, (int) y11, (int) x33, (int) y33, depth - 1);
draw(c, p, (int) x22, (int) y22, x2, y2, depth - 1);
draw(c, p, (int) x33, (int) y33, (int) x22, (int) y22, depth - 1);
}
}
}
}
结果: