CCSprite* pImgBg = CCSprite::create("1.png");
pImgBg->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / , CCDirector::sharedDirector()->getWinSize().height / ));
this->addChild(pImgBg); CCActionInterval *action = CCShatteredTiles3D::create(0.2f, CCSizeMake(,), , false);
pImgBg->runAction(action);