Overall algorithm – bunny
Timer 插入位置:
FFAnalyzer::SeqPrint()
{
………
for (int l = 0; l < layer_size; l++)
{
/*
* Nl: number of dual verts in current layer
* h : head for printing queue of the layer
* t : tail for printing queue of the layer
*/
layer_search.Reset();
layer_search.Start();
int Nl = layers_[l].size();
int h = print_queue_.size();
int t;
if (l == 0)
{
t = Nl;
}
else
{
t = h + Nl;
}
if (h == t)
{
continue;
}
/* max_z_ and min_z_ in current layer */
min_z_ = 1e20;
max_z_ = -min_z_;
for (int i = 0; i < Nl; i++)
{
WF_edge *e = layers_[l][i];
point u = e->pvert_->Position();
point v = e->ppair_->pvert_->Position();
min_z_ = min(min_z_, (double)min(u.z(), v.z()));
max_z_ = max(max_z_, (double)max(u.z(), v.z()));
}
if (!GenerateSeq(l, h, t))
{
fprintf(stderr,
"All possible start edge at layer %d has been tried but no feasible sequence is obtained.\n",
l + 1
);
bSuccess = false;
break;
}
layer_search.Stop();
string str = std::to_string(l) + ":";
const char *msg = str.c_str();
char* cstr = new char[str.length() + 1];
strcpy(cstr, msg);
layer_search.Print(cstr);
printf("layer size: %d\n", Nl);
printf("layer %d finished\n", l);
printf("--------------\n");
}
……..
}
bool FFAnalyzer::GenerateSeq(int l, int h, int t)
{
Timer ind_search;
ind_search.Reset();
ind_search.Start();
/* last edge */
assert(h != 0); // there must be pillars
WF_edge *ei = print_queue_[h - 1];
if (debug_)
{
fprintf(stderr, "-----------------------------------\n");
fprintf(stderr, "Searching edge #%d in layer %d, head %d, tail %d\n",
ei->ID() / 2, l + 1, h, t);
}
/* exit */
if (h == t)
{
return true;
}
/* next choice */
multimap<double, WF_edge*> choice;
multimap<double, WF_edge*>::iterator it;
/* next edge in current layer */
int Nl = layers_[l].size();
for (int j = 0; j < Nl; j++)
{
WF_edge *ej = layers_[l][j];
/* cost weight */
double cost = GenerateCost(ei, ej);
if (cost != -1)
{
choice.insert(pair<double, WF_edge*>(cost, ej));
}
}
ind_search.Stop();
ind_search.Print("Single strut: ");
/* ranked by weight */
for (it = choice.begin(); it != choice.end(); it++)
{
WF_edge *ej = it->second;
print_queue_.push_back(ej);
/* update printed subgraph */
UpdateStructure(ej);
/* update collision */
vector<vector<lld>> tmp_angle(3);
UpdateStateMap(ej, tmp_angle);
if (debug_)
{
fprintf(stderr, "Choose edge #%d in with cost %lf\n\n", ej->ID() / 2, it->first);
}
if (GenerateSeq(l, h + 1, t))
{
return true;
}
RecoverStateMap(ej, tmp_angle);
RecoverStructure(ej);
print_queue_.pop_back();
}
return false;
}