package{
import Box2D.Collision.b2AABB;
import Box2D.Collision.b2RayCastInput;
import Box2D.Collision.b2RayCastOutput;
import Box2D.Collision.Shapes.b2CircleShape;
import Box2D.Collision.Shapes.b2PolygonShape;
import Box2D.Collision.Shapes.b2Shape;
import Box2D.Common.Math.b2Vec2;
import Box2D.Dynamics.b2Body;
import Box2D.Dynamics.b2BodyDef;
import Box2D.Dynamics.b2Fixture;
import Box2D.Dynamics.b2FixtureDef;
import Box2D.Dynamics.b2World;
import flash.display.Sprite;
import flash.utils.getTimer;
import Box2D.Dynamics.Joints.b2PulleyJoint;
import Box2D.Dynamics.Joints.b2PulleyJointDef;
import Box2D.Dynamics.Joints.b2RopeJointDef;
import Box2D.Dynamics.Joints.b2RopeJoint; //出现脱节时,调velocityIterations, positionIterations
//_world.Step(1/30,128,128);
public class Main extends BaseMain{ public function Main(){
super(new b2Vec2(0,10));
} private const ropeW:Number=20;
private const ropeH:Number=20; override protected function init():void{
var bodies:Vector.<b2Body>=new Vector.<b2Body>();
var i:int;
for(i=0;i<10;i++){
var body:b2Body=createBox(ropeW,ropeH,400+i*ropeW,100);
bodies[i]=body;
if(i>0){
var bodyA:b2Body=bodies[i-1];
var bodyB:b2Body=bodies[i];
var halfW:Number=ropeW*0.5/_ptm_ratio;
var anchorA:b2Vec2=new b2Vec2(bodyA.GetPosition().x+halfW,bodyA.GetPosition().y);
var anchorB:b2Vec2=new b2Vec2(bodyB.GetPosition().x-halfW,bodyB.GetPosition().y);
var maxLength:Number=0.1;
createRopeJoint(bodyA,bodyB,anchorA,anchorB,maxLength);
}
}
bodies[0].SetType(b2Body.b2_staticBody); var bigBox:b2Body=createBox(400,400,400+i*ropeW,100);
bigBox.SetSensor(true);
createRopeJoint(bodies[bodies.length-1],bigBox,
new b2Vec2(bodies[bodies.length-1].GetPosition().x+halfW,bodies[bodies.length-1].GetPosition().y),//anchorA
new b2Vec2(bigBox.GetPosition().x-200/_ptm_ratio,bigBox.GetPosition().y),//anchorB
0.1);//maxLength
} private function createRopeJoint(bodyA:b2Body,bodyB:b2Body,anchorA:b2Vec2,anchorB:b2Vec2,maxLength:Number):void{
var jointDef:b2RopeJointDef=new b2RopeJointDef();
jointDef.Initialize(bodyA,bodyB,anchorA,anchorB,maxLength);
jointDef.length=5;
b2RopeJoint(_world.CreateJoint(jointDef));
} override protected function stepBefore():void{ } };
}