using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SkillItem : MonoBehaviour {
//冷却时间
public float coldTime = 2.0f;
//定时器
private float timer = 0f;
//前面的一张填充图片
private Image filedImage;
//是否开始技能冷却
private bool isStartTimer = false;
// Use this for initialization
void Start () {
filedImage = transform.Find ("FilledImage").GetComponent<Image> ();
}
// Update is called once per frame
void Update () {
//已经开始冷却
if (isStartTimer) {
timer += Time.deltaTime;
//计算fillAmount
filedImage.fillAmount = (coldTime - timer) / coldTime;
if (timer >= coldTime) {
//停止定时器
filedImage.fillAmount = 0;
timer = 0;
isStartTimer = false;
}
}
}
public void OnClick()
{
isStartTimer = true;
}
}