在前面《电信网络拓扑图自动布局之总线》一文中,我们重点介绍了自定义 EdgeType 的使用,概括了实现总线效果的设计思路,那么今天话题是基于 HT for Web 的曲线布局(ShapeLayout)。
ShapeLayout 从字面上的意思理解,就是根据曲线路径来布局节点,省去手动布局节点的繁琐操作,还能保证平滑整齐地排布,这是手动调整很难做到的。ShapeLayout 结合前面提到的总线,是最普遍的应用。
http://www.hightopo.com/demo/EdgeType/ShapeLayout-Oval.html
我们先来看看最简单的圆和椭圆是如何实现自动布局的。我们知道在几何学中,圆和椭圆是可以用三角函数老表示,那么我们就可以将圆或者椭圆分成若干份,通过三角函数就可以算出圆或椭圆上的一点,将节点放到计算出来的点的位置,这样就可以达到自动布局的效果。具体的核心代码如下:
点击(此处)折叠或打开
- var radians = Math.PI * 2 / nodeCount,
- w = width / 2,
- h = height / 2,
- a = Math.max(w, h),
- b = Math.min(w, h),
- x, y, rad, node; if (shape === 'circle') a = b = Math.min(a, b); for (var i = 0; i < nodeCount; i++) {
- rad = radians * i;
- x = a * Math.cos(rad) + position.x + offset.x;
- y = b * Math.sin(rad) + position.y + offset.y;
- node = this._nodes[i]; if (!node) continue; if (!anim)
- node.setPosition({ x: x, y: y }); else {
- anim.action = function(pBegin, pEnd, v) { this.setPosition({
- x: pBegin.x + (pEnd.x - pBegin.x) * v,
- y: pBegin.y + (pEnd.y - pBegin.y) * v
- });
- }.bind(node, node.getPosition(), { x: x, y: y });
- ht.Default.startAnim(anim);
- }
- }
当然,会有人会问,对椭圆按照角度平均分成若干份计算出来的位置并不是等距的,没错,确实不是等距的,这这边就简单处理了,如果要弧度等距的话,那这个就真麻烦了,在这边就不做阐述了,也没办法阐述,因为我也不懂。
http://www.hightopo.com/demo/EdgeType/ShapeLayout.html
如上图的例子,节点沿着某条曲线均匀布局,那么这种不是特殊形状的连线组合是怎么实现自动布局的呢?其实也很简单,在前面总线章节中就有提到,将曲线分割若干小线段,每次计算固定长度,当判断落点在某条线段上的时候,就可以将问题转换为求线段上一点的数学问题,和总线一样,曲线的切割精度需要用户来定义,在不同的应用场景中,需求可能不太一样。
点击(此处)折叠或打开
- preP = beginP; var nodeIndex = 0, indexLength, node; for (; i < pointsCount;) {
- p = this._calculationPoints[i];
- indexLength = padding + resolution * nodeIndex; if (p.totalLength < indexLength) {
- preP = p;
- i++; continue;
- }
- node = this._nodes[nodeIndex++]; if (!node) break;
-
- dis = indexLength - preP.totalLength;
- tP = getPointWithLength(dis, preP.point, p.point);
-
- p = {
- x: tP.x + position.x + offset.x - width / 2,
- y: tP.y + position.y + offset.y - height / 2 }; if (!anim)
- node.setPosition(p); else {
- anim.action = function(pBegin, pEnd, v) { this.setPosition({
- x: pBegin.x + (pEnd.x - pBegin.x) * v,
- y: pBegin.y + (pEnd.y - pBegin.y) * v
- });
- }.bind(node, node.getPosition(), p);
- ht.Default.startAnim(anim);
- }
-
- preP = {
- point: tP,
- distance: dis,
- totalLength: indexLength
- };
- }
以上就是非特殊形状的连线组合的核心代码,这也只是代码片段,可能理解起来还是会比较吃力的,那么下面我将贴上源代码,有兴趣的朋友可以帮忙瞅瞅,有什么不妥的,欢迎指出。
点击(此处)折叠或打开
- ;(function(window, ht) { var distance = function(p1, p2) { var dx = p2.x - p1.x,
- dy = p2.y - p1.y; return Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2));
- }; var bezier2 = function(t, p0, p1, p2) { var t1 = 1 - t; return t1*t1*p0 + 2*t*t1*p1 + t*t*p2;
- }; var bezier3 = function(t, p0, p1, p2, p3 ) { var t1 = 1 - t; return t1*t1*t1*p0 + 3*t1*t1*t*p1 + 3*t1*t*t*p2 + t*t*t*p3;
- }; var getPointWithLength = function(length, p1, p2) { var dis = distance(p1, p2),
- temp = length / dis,
- dx = p2.x - p1.x,
- dy = p2.y - p1.y; return { x: p1.x + dx * temp, y: p1.y + dy * temp };
- }; var ShapeLayout = ht.ShapeLayout = function() {};
- ht.Default.def('ht.ShapeLayout', Object, {
- ms_fire: 1,
- ms_ac: ['padding', 'offset', 'shape', 'closePath', 'position', 'width', 'height'],
-
- calculationSize: function() { if (!this._points) return; var min = { x: Infinity, y: Infinity},
- max = { x: -Infinity, y: -Infinity},
- p, len = this._points.length; for (var i = 0; i < len; i++) {
- p = this._points[i];
- min.x = Math.min(min.x, p.x);
- min.y = Math.min(min.y, p.y);
- max.x = Math.max(max.x, p.x);
- max.y = Math.max(max.y, p.y);
- } this._width = max.x - min.x; this._height = max.y - min.y; this._position = {
- x: min.x + this._width / 2,
- y: min.y + this._height / 2 };
- },
-
- _points: null,
- getPoints: function() { return this._points; },
- setPoints: function(value) { if (value instanceof Array) this._points = value.slice(0); else if (value instanceof ht.List) this._points = value._as.slice(0); else this._points = null; this.__calcuPoints = !!this._points; this.calculationSize();
- },
-
- _segments: null,
- getSegments: function() { return this._segments; },
- setSegments: function(value) { if (value instanceof Array) this._segments = value.slice(0); else if (value instanceof ht.List) this._segments = value._as.slice(0); else this._segments = null; this.__calcuPoints = !!this._segments;
- },
-
- _style: {},
- s: function() { return this.setStyle.apply(this, arguments);
- },
- setStyle: function() { var name = arguments[0],
- value = arguments[1]; if (arguments.length === 1) { if (typeof name === 'object'){ for (var n in name) this._style[n] = name[n];
- } else return this._style[name];
- } else this._style[name] = value;
- },
-
- _nodes: null,
- getNodes: function() { return this._nodes; },
- setNodes: function(value) { if (value instanceof Array) this._nodes = value.slice(0); else if (value instanceof ht.List) this._nodes = value._as.slice(0); else this._nodes = null;
- },
- addNode: function(node) { if (!this._nodes) this._nodes = []; this._nodes.push(node);
- },
-
- _calculationPoints: [],
- splitPoints: function() { if (!this._points || this._points.length === 0) {
- alert('Please set points with setPoints method!'); return;
- } var points = this._points.slice(0),
- segments; if (!this._segments || this._segments.length === 0) {
- segments = points.map(function(p, index) { return 2; });
- segments[0] = 1;
- } else {
- segments = this._segments.slice(0);
- } this._calculationPoints.length = 0; var beginPoint = points[0],
- preP = {
- point: { x: beginPoint.x, y: beginPoint.y },
- distance: 0,
- totalLength: 0 }; this._calculationPoints.push(preP); var length = segments.length,
- pointIndex = 1, seg, p, tP, dis,
- p0, p1, p2, p3, j,
- curveResolution = this.s('curve.resolution') || 50; var calcuPoints = function(currP) {
- dis = distance(preP.point, currP);
- p = {
- point: { x: currP.x, y: currP.y },
- distance: dis,
- totalLength: preP.totalLength + dis
- }; this._calculationPoints.push(p);
- preP = p;
- }.bind(this); for (var i = 1; i < length; i++) {
- seg = segments[i]; if (seg === 1) {
- tP = points[pointIndex++];
- p = {
- point: { x: tP.x, y: tP.y },
- distance: 0,
- totalLength: preP.totalLength
- }; this._calculationPoints.push(p);
- preP = p;
- } else if (seg === 2) { calcuPoints(points[pointIndex++]); } else if (seg === 3) {
- p1 = points[pointIndex++];
- p2 = points[pointIndex++];
- p0 = preP.point; for (j = 1; j <= curveResolution; j++) {
- tP = {
- x: bezier2(j / curveResolution, p0.x, p1.x, p2.x),
- y: bezier2(j / curveResolution, p0.y, p1.y, p2.y)
- };
- calcuPoints(tP);
- }
- } else if (seg === 4) {
- p1 = points[pointIndex++];
- p2 = points[pointIndex++];
- p3 = points[pointIndex++];
- p0 = preP.point; for (j = 1; j <= curveResolution; j++) {
- tP = {
- x: bezier3(j / curveResolution, p0.x, p1.x, p2.x, p3.x),
- y: bezier3(j / curveResolution, p0.y, p1.y, p2.y, p3.y)
- };
- calcuPoints(tP);
- }
- } else if (seg === 5) {
- tP = this._calculationPoints[0].point;
- calcuPoints(tP);
- }
- } this._totalLength = preP.totalLength;
- },
-
- layout: function(anim) { if (!this._nodes || this._nodes.length === 0) {
- alert('Please set nodes width setNode method!'); return;
- } var nodeCount = this._nodes.length,
- shape = this._shape,
- shapeList = ['circle', 'oval'],
- offset = this._offset || { x: 0, y: 0 },
- position = this._position || { x: 0, y: 0 },
- width = this._width || 0,
- height = this._height || 0; if (shape && shapeList.indexOf(shape) >= 0) { var radians = Math.PI * 2 / nodeCount,
- w = width / 2,
- h = height / 2,
- a = Math.max(w, h),
- b = Math.min(w, h),
- x, y, rad, node; if (shape === 'circle') a = b = Math.min(a, b); for (var i = 0; i < nodeCount; i++) {
- rad = radians * i;
- x = a * Math.cos(rad) + position.x + offset.x;
- y = b * Math.sin(rad) + position.y + offset.y;
- node = this._nodes[i]; if (!node) continue; if (!anim)
- node.setPosition({ x: x, y: y }); else {
- anim.action = function(pBegin, pEnd, v) { this.setPosition({
- x: pBegin.x + (pEnd.x - pBegin.x) * v,
- y: pBegin.y + (pEnd.y - pBegin.y) * v
- });
- }.bind(node, node.getPosition(), { x: x, y: y });
- ht.Default.startAnim(anim);
- }
- } return;
- } if (!this._calculationPoints || this.__calcuPoints) this.splitPoints(); var padding = this._padding || 0,
- length = this._totalLength - 2 * padding,
- resolution = length / (nodeCount - (this._closePath ? 0 : 1)),
- i = 1, p, preP, beginP, dis,
- pointsCount = this._calculationPoints.length; for (; i < pointsCount; i++) {
- p = this._calculationPoints[i]; if (p.totalLength < padding) continue;
- preP = this._calculationPoints[i - 1];
- dis = padding - preP.totalLength;
- beginP = {
- point: getPointWithLength(dis, preP.point, p.point),
- distance: p.distance - dis,
- totalLength: padding
- }; break;
- }
-
- preP = beginP; var nodeIndex = 0, indexLength, node; for (; i < pointsCount;) {
- p = this._calculationPoints[i];
- indexLength = padding + resolution * nodeIndex; if (p.totalLength < indexLength) {
- preP = p;
- i++; continue;
- }
- node = this._nodes[nodeIndex++]; if (!node) break;
-
- dis = indexLength - preP.totalLength;
- tP = getPointWithLength(dis, preP.point, p.point);
-
- p = {
- x: tP.x + position.x + offset.x - width / 2,
- y: tP.y + position.y + offset.y - height / 2 }; if (!anim)
- node.setPosition(p); else {
- anim.action = function(pBegin, pEnd, v) { this.setPosition({
- x: pBegin.x + (pEnd.x - pBegin.x) * v,
- y: pBegin.y + (pEnd.y - pBegin.y) * v
- });
- }.bind(node, node.getPosition(), p);
- ht.Default.startAnim(anim);
- }
-
- preP = {
- point: tP,
- distance: dis,
- totalLength: indexLength
- };
- }
- }
- });
- }(window, ht));