编程环境为Qt Creator 4.0.3 (Community)
tabtenn0.h
#ifndef TABTENN0_H
#define TABTENN0_H
#include <string>
using namespace std;
//简单的基类
class TableTennisPlayer
{
private:
string firstname;
string lastname;
bool hasTable;
public:
TableTennisPlayer(const string &fn="none",
const string &ln="none",bool ht=false);
void Name() const;
bool HasTable() const { return hasTable;};
void ResetTabel(bool v) {hasTable=v;}
};
//简单的继承类
class RatePlayer:public TableTennisPlayer
{
private:
unsigned int rating;
public:
RatePlayer(unsigned int r=0,const string &fn="none",
const string &ln="none",bool ht=false); //继承类的构造函数
RatePlayer(unsigned int r,const TableTennisPlayer &tp);
unsigned int Rating() const{return rating;}
void ResetRating(unsigned int r){rating=r;}
};
#endif // TABTENN0_H
main.cpp
#include <iostream>
#include "tabtenn0.h"
using namespace std;
void Show(const TableTennisPlayer &rt);
TableTennisPlayer::TableTennisPlayer(const string &fn,
const string &ln, bool ht):firstname(fn),lastname(ln),hasTable(ht){}
void TableTennisPlayer::Name() const
{
std::cout<<lastname<<","<<firstname;
}
RatePlayer::RatePlayer(unsigned int r,
const string &fn,
const string &ln, bool ht):TableTennisPlayer(fn,ln,ht)
{
rating=r;
}
RatePlayer::RatePlayer(unsigned int r,
const TableTennisPlayer &tp):TableTennisPlayer(tp),rating(r)
{
}
int main(int argc, char *argv[])
{
cout << "Hello World!" << endl;
TableTennisPlayer player1("Tara","Boomdea",false);
RatePlayer rplayer1(1140,"Mallory","Duck",true);
rplayer1.Name(); //继承的类使用基类的方法
if(rplayer1.HasTable())
{
cout<<":has a table\n"<<endl;
}
else
{
cout<<":hasn't a table"<<endl;
}
player1.Name(); //基类使用基类的方法
if(player1.HasTable())
{
cout<<":has a table"<<endl;
}
else
{
cout<<"hasn't a table"<<endl;
}
//使用基类的对象初始化继承类
RatePlayer rplayer2(1212,player1);
cout<<"Name:";
rplayer2.Name();
cout<<": Rating:"<<rplayer2.Rating()<<endl;
Show(player1);
Show(rplayer1);
//将基类对象初始化为派生类对象
RatePlayer olaf1(1840,"Olaf","Loaf",true); //派生类对象
TableTennisPlayer olaf2(olaf1); //基类对象
olaf2.Name();
return 0;
}
void Show(const TableTennisPlayer &rt)
{
using std::cout;
cout<<"Name:";
rt.Name();
cout<<"\nTable:";
if(rt.HasTable())
{
cout<<"yes"<<endl;
}
else
{
cout<<"no"<<endl;
}
}
运行结果如下