Blend state
State Default Value
AlphaToCoverage EnableFALSE
IndependentBlend EnableFALSE
RenderTarget[0].BlendEnable FALSE
RenderTarget[0].SrcBlend D3D11_BLEND_ONE
RenderTarget[0].DestBlend D3D11_BLEND_ZERO
RenderTarget[0].BlendOp D3D11_BLEND_OP_ADD
RenderTarget[0].SrcBlendAlpha D3D11_BLEND_ONE
RenderTarget[0].DestBlendAlpha D3D11_BLEND_ZERO
RenderTarget[0].BlendOpAlpha D3D11_BLEND_OP_ADD
RenderTarget[0].RenderTargetWriteMask D3D11_COLOR_WRITE_ENABLE_ALL
Depth and Stencil state
State Default Value
DepthEnable TRUE
DepthWriteMask D3D11_DEPTH_WRITE_MASK_ALL
DepthFunc D3D11_COMPARISON_LESS
StencilEnable FALSE
StencilReadMask D3D11_DEFAULT_STENCIL_READ_MASK
StencilWriteMask D3D11_DEFAULT_STENCIL_WRITE_MASK
FrontFace.StencilFunc D3D11_COMPARISON_ALWAYS
and
BackFace.StencilFunc
FrontFace.StencilDepthFailOp D3D11_STENCIL_OP_KEEP
and
BackFace.StencilDepthFailOp
FrontFace.StencilPassOp D3D11_STENCIL_OP_KEEP
and
BackFace.StencilPassOp
FrontFace.StencilFailOp D3D11_STENCIL_OP_KEEP
and
BackFace.StencilFailOp
Rasterizer state
State Default Value
FillMode Solid
CullMode Back
FrontCounterClockwise FALSE
DepthBias 0
SlopeScaledDepthBias 0.0f
DepthBiasClamp 0.0f
DepthClipEnable TRUE
ScissorEnable FALSE
MultisampleEnable FALSE
AntialiasedLineEnable FALSE
sampler state
State Default Value
Filter D3D11_FILTER_MIN_MAG_MIP_LINEAR
AddressU D3D11_TEXTURE_ADDRESS_CLAMP
AddressV D3D11_TEXTURE_ADDRESS_CLAMP
AddressW D3D11_TEXTURE_ADDRESS_CLAMP
MinLOD -3.402823466e+38F (-FLT_MAX)
MaxLOD 3.402823466e+38F (FLT_MAX)
MipMapLODBias 0.0f
MaxAnisotropy 1
ComparisonFunc D3D11_COMPARISON_NEVER
BorderColor float4(1.0f,1.0f,1.0f,1.0f)
Texture N/A
http://msdn.microsoft.com/en-us/library/windows/desktop/ff476207(v=vs.85).aspx
http://msdn.microsoft.com/en-us/library/windows/desktop/ff476121(v=vs.85).aspx