Blend state

State          Default Value
AlphaToCoverage  EnableFALSE
IndependentBlend  EnableFALSE
RenderTarget[0].BlendEnable  FALSE
RenderTarget[0].SrcBlend  D3D11_BLEND_ONE
RenderTarget[0].DestBlend  D3D11_BLEND_ZERO
RenderTarget[0].BlendOp    D3D11_BLEND_OP_ADD
RenderTarget[0].SrcBlendAlpha  D3D11_BLEND_ONE
RenderTarget[0].DestBlendAlpha  D3D11_BLEND_ZERO
RenderTarget[0].BlendOpAlpha  D3D11_BLEND_OP_ADD
RenderTarget[0].RenderTargetWriteMask  D3D11_COLOR_WRITE_ENABLE_ALL

Depth and Stencil state

State        Default Value
DepthEnable        TRUE
DepthWriteMask  D3D11_DEPTH_WRITE_MASK_ALL
DepthFunc  D3D11_COMPARISON_LESS
StencilEnable  FALSE
StencilReadMask  D3D11_DEFAULT_STENCIL_READ_MASK
StencilWriteMask  D3D11_DEFAULT_STENCIL_WRITE_MASK

FrontFace.StencilFunc  D3D11_COMPARISON_ALWAYS
and
BackFace.StencilFunc

FrontFace.StencilDepthFailOp  D3D11_STENCIL_OP_KEEP
and
BackFace.StencilDepthFailOp

FrontFace.StencilPassOp  D3D11_STENCIL_OP_KEEP
and
BackFace.StencilPassOp

FrontFace.StencilFailOp  D3D11_STENCIL_OP_KEEP
and
BackFace.StencilFailOp

Rasterizer state

State      Default Value
FillMode    Solid
CullMode      Back
FrontCounterClockwise  FALSE
DepthBias        0
SlopeScaledDepthBias  0.0f
DepthBiasClamp  0.0f
DepthClipEnable  TRUE
ScissorEnable    FALSE
MultisampleEnable  FALSE
AntialiasedLineEnable  FALSE

sampler state

State          Default Value
Filter    D3D11_FILTER_MIN_MAG_MIP_LINEAR
AddressU  D3D11_TEXTURE_ADDRESS_CLAMP
AddressV  D3D11_TEXTURE_ADDRESS_CLAMP
AddressW  D3D11_TEXTURE_ADDRESS_CLAMP
MinLOD    -3.402823466e+38F (-FLT_MAX)
MaxLOD    3.402823466e+38F (FLT_MAX)
MipMapLODBias  0.0f
MaxAnisotropy  1
ComparisonFunc  D3D11_COMPARISON_NEVER
BorderColor  float4(1.0f,1.0f,1.0f,1.0f)
Texture      N/A

http://msdn.microsoft.com/en-us/library/windows/desktop/ff476207(v=vs.85).aspx

http://msdn.microsoft.com/en-us/library/windows/desktop/ff476121(v=vs.85).aspx

05-11 13:23