1.精灵的runAction方法
spt = Sprite::create("pean.jpg");
this->addChild(spt); MenuItemFont *item = MenuItemFont::create("开始", [&](Ref* spen){
ToggleVisibility *visi = ToggleVisibility::create();
spt->runAction(visi);
});
Menu *menu = Menu::create(item, NULL);
menu->setPosition(, );
this->addChild(menu);
2.FadeTo方法
FadeTo *fade = FadeTo::create(2.0, );
spt->runAction(fade);
3.MoveTo方法
MoveTo *move = MoveTo::create(, ccp(,));
spt->runAction(move);
4.MoveBy方法(x/y轴偏移量)
MoveBy *move = MoveBy::create(2.0, Vec2(, ));
spt->runAction(move);
5.JumpBy
第一个参数:跳跃总时间
第二个参数:跳跃后的偏移位置
第三个参数:跳跃的高度
第四个参数:跳跃的次数
JumpBy *by = JumpBy::create(2.0, Vec2(,), , );
spt->runAction(by);
6.CardinalSplineBy(按轨迹移动)
貌似 CardinalSplineBy 和CardinalSplineTo一样,用的是点不是偏移量
PointArray *pa = PointArray::create();
pa->addControlPoint(Vec2(,));
pa->addControlPoint(Vec2(,));
pa->addControlPoint(Vec2(,));
pa->addControlPoint(Vec2(,));
CardinalSplineBy *sb = CardinalSplineBy::create(5.0, pa, );
spt->runAction(sb);