Description
Solution
计算几何入门题
只要求出三角形DEF的一个点就能推出其他两个点
把一条边往内旋转a/3度得到一条射线,再做一条交点就是了
Code
#include <cstdio>
#include <algorithm>
#include <cmath>
#define db double
using namespace std;
struct Po{
db x,y;
Po(db x=0,db y=0):x(x),y(y){}
};
typedef Po Ve;
Ve operator - (Po A,Po B){return Ve(A.x-B.x,A.y-B.y);}
Ve operator + (Ve A,Ve B){return Ve(A.x+B.x,A.y+B.y);}
Ve operator * (Ve A,db p){return Ve(A.x*p,A.y*p);}
Ve operator / (Ve A,db p){return Ve(A.x/p,A.y/p);}
Po read_p(){
Po res;
scanf("%lf%lf",&res.x,&res.y);
return res;
}
db Dot(Ve A,Ve B){return A.x*B.x+A.y*B.y;}
db Len(Ve A){return sqrt(Dot(A,A));}
db Angle(Ve A,Ve B){return acos(Dot(A,B)/Len(A)/Len(B));}
Ve Rotate(Ve A,db rad){
return Ve(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));
}
db Corss(Ve A,Ve B){return A.x*B.y-A.y*B.x;}
Po GetIntersection(Po P,Ve v,Po Q,Ve w){
Ve u=P-Q;
db t=Corss(w,u)/Corss(v,w);
return P+v*t;
}
Po getD(Po A,Po B,Po C){
Ve v1=C-B;
db a1=Angle(A-B,v1);
v1=Rotate(v1,a1/3);
Ve v2=B-C;
db a2=Angle(A-C,v2);
v2=Rotate(v2,-a2/3);//负数表示顺时针旋转
return GetIntersection(B,v1,C,v2);
}
void print(Po P){printf("%.6lf %.6lf ",P.x,P.y);}
int main(){
int T;
scanf("%d",&T);
Po A,B,C,D,E,F;
while(T--){
A=read_p();
B=read_p();
C=read_p();
D=getD(A,B,C);
E=getD(B,C,A);
F=getD(C,A,B);
print(D);print(E);print(F);puts("");
}
return 0;
}