Python之游戏开发-飞机大战

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#!/usr/bin/env python
# coding: utf-8 import pygame
import time
import random
from pygame.locals import * class Base(object):
def __init__(self, x, y, imageName):
self.x = x
self.y = y
self.imageName = imageName
self.image = pygame.image.load(self.imageName).convert() def display(self):
screen.blit(self.image, (self.x, self.y)) class Plane(Base):
def __init__(self, screen, x, y, imageName, planeName):
Base.__init__(self, x, y, imageName)
self.screen = screen
self.bulletList = []
self.planeName = planeName def display(self):
Base.display(self) class EnemyPlane(Plane):
def __init__(self, screen):
Plane.__init__(self, screen, 0, 0, "./feiji/enemy-3.gif", "Enemy")
self.directioin = "right" # right表示向右 left表示向左
self.speed = random.randint(1, 5) def move(self):
if self.directioin == "right":
self.x += self.speed
elif self.directioin == "left":
self.x -= self.speed
# 到达另外一个边界时,需要反转方向
if self.x > 480:
self.directioin = "left"
elif self.x < 0:
self.directioin = "right" def shoot(self):
shootFlagList = [2, 6]
shootFlag = random.randint(1, 100)
if shootFlag in shootFlagList:
self.bulletList.append(Bullet(self.screen, self.planeName, self.x, self.y))
# print("x:%d,y:%d"%(self.x, self.y)) def display(self):
Plane.display(self)
# print(self.bulletList) for bullett in self.bulletList:
if bullett.y <= 700:
bullett.display()
bullett.move()
global hero
# 以中点为心
if ((bullett.x - hero.x - 40) ** 2 + (
bullett.y - hero.y - 40) ** 2) ** 0.5 < 40 and bullett.baozhaflag == 0:
bullett.baozhaflag = 1
global score
if score > 20:
score -= 20
else:
score = 0
global flagg
flagg = 1
print(hero.x, hero.y)
imageName = "./feiji/hero_blowup_n3.gif"
im = hero.image
hero.image = pygame.image.load(imageName).convert()
print("END")
else:
self.bulletList.remove(bullett) class playerPlane(Plane):
def __init__(self, screen):
Plane.__init__(self, screen, 230, 600, "./feiji/hero.gif", "player")
self.speed = 20 def display(self):
Plane.display(self)
# print(self.bulletList) for bullett in self.bulletList:
if bullett.y >= 0:
bullett.display()
bullett.move()
global enemy
if ((enemy.x + 40 - bullett.x) ** 2 + (
enemy.y + 80 - bullett.y) ** 2) ** 0.5 < 40 and bullett.baozhaflag == 0:
bullett.baozhaflag = 1
global escore
if escore > 0:
escore -= 20
global flagge
flagge = 1
print(enemy.x, enemy.y)
imageName = "./feiji/enemy2_down1.gif"
im = enemy.image
enemy.image = pygame.image.load(imageName).convert()
print("END")
else:
self.bulletList.remove(bullett) def moveRight(self):
if self.x >= 0 and self.x <= 420:
self.x += self.speed def moveLeft(self):
if self.x <= 480 and self.x >= 20:
self.x -= self.speed def sheBullet(self):
bui = Bullet(self.screen, "player", self.x + 40, self.y - 4)
self.bulletList.append(bui) # 导弹类
class Bullet(Base):
def __init__(self, screen, bulletName, x, y):
self.bulletName = bulletName
imageName1 = "./feiji/bullet-1.gif"
self.baozhaflag = 0
if bulletName == "player":
imageName1 = "./feiji/bullet-3.gif" Base.__init__(self, x, y, imageName1) def move(self):
if self.bulletName == "player":
self.y -= 2
else:
self.y += 2 def display(self):
Base.display(self) if __name__ == '__main__':
score = 200
escore = 100
# 1.创建一个窗口
screen = pygame.display.set_mode((480, 700), 0, 32)
# 2.创建一个图片
background = pygame.image.load("./feiji/background.png").convert() color_red = (255, 0, 0)
color_green = (0, 255, 0)
color_blue = (0, 0, 255)
print(pygame.font.get_fonts())
pygame.font.init()
# font = pygame.font.SysFont(None, 48) # 使用系统字体
fontObj3 = pygame.font.SysFont('arial', 20) # 加粗
fontObj3.set_bold(True) # 斜体
fontObj3.set_italic(True) # 文字具有蓝色背景
textSurfaceObj3 = fontObj3.render("敌方血量:" + str(score), True, color_red, color_blue)
textRectObj3 = textSurfaceObj3.get_rect()
textRectObj3.center = (60, 510) # 文字具有蓝色背景
textSurfaceObj2 = fontObj3.render("我方血量:" + str(escore), True, color_red, color_blue)
textRectObj2 = textSurfaceObj2.get_rect()
textRectObj2.center = (60, 10) # 创建玩家飞机
# hero = pygame.image.load("./feiji/hero.gif").convert()
global flagg
flagg = 0
flagge = 0
global hero
hero = playerPlane(screen)
global enemy
enemy = EnemyPlane(screen)
# 3.图片到背景去
imm = hero.image
imme = enemy.image
while True:
screen.blit(background, (0, 0))
textSurfaceObj3 = fontObj3.render("Me :" + str(score), True, color_red, color_blue)
textRectObj3 = textSurfaceObj3.get_rect()
textRectObj3.center = (60, 510) # 文字具有蓝色背景
textSurfaceObj2 = fontObj3.render("Enemy :" + str(escore), True, color_red, color_blue)
textRectObj2 = textSurfaceObj2.get_rect()
textRectObj2.center = (60, 10) screen.blit(textSurfaceObj3, textRectObj3)
screen.blit(textSurfaceObj2, textRectObj2)
# screen.blit(hero, (x, 600))
# hero.display()
# 获取事件,比如按键等
for event in pygame.event.get(): # 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero.moveLeft() # 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero.moveRight() # 检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero.sheBullet() # 更新需要显示的内容 hero.display()
if flagg == 1:
hero.image = imm
flagg = 0 # 让敌机自己移动以及发射子弹
enemy.move()
enemy.shoot()
enemy.display()
if flagge == 1:
enemy.image = imme
flsgge = 0
pygame.display.update()
time.sleep(0.01)
05-11 13:04