好久没看数据结构了,今天终于要用到hash,整理一下写了个hash类模板

template<typename T>

class DataType
{
public:
T key;
DataType(T k):key(k){} DataType(void){} bool operator ==(const DataType &a)
{
return key == a.key;
} bool operator !=(const DataType &a)
{
return key != a.key;
} }; enum KindOfItem{Empty, Active, Delete}; template<typename T>
class HashItem
{
public:
DataType<T> data;
KindOfItem info;
HashItem(KindOfItem i = Empty):info(i){}
HashItem(DataType<T> d, KindOfItem i = Empty):data(d),info(i){} bool operator ==(const HashItem & a)
{
return a.data == data;
} bool operator !=(const HashItem &a)
{
return a.data != data;
} }; template<typename T>
class HashTable
{
public:
const int size;
HashItem<T> *ht;
int FindItem(const HashItem<T> &a);
int InsertItem(const HashItem<T> &a);
int DeleteItem(const HashItem<T> &a); HashTable(int k);
~HashTable(); };
template<typename T>
HashTable<T>::HashTable(int k):
size(k),
ht(0)
{
ht = new HashItem<T>[size];
} template<typename T>
HashTable<T>::~HashTable()
{
if (ht)
{
delete[]ht;
ht =0;
}
} template<typename T>
int HashTable<T>::FindItem(const HashItem<T> &a)
{
int i = a.data.key%size;
int j = i;
while (ht[j].info == Active && ht[j].data != a.data)
{
j = (j+1)%size;
if (j == i)
{
return -size;
}
} if (ht[j].info == Active)
{
cout<<"发现数据"<<endl;
return j;
}
else
{
return -j;
}
return 0;
} template<typename T>
int HashTable<T>::InsertItem(const HashItem<T> &a)
{
int i = FindItem(a);
if (i > 0 || (i==0 && ht[0].info == Active))
{
return -1;
}
if (i == -size)
{
cout<<"hashtable已满,插入失败"<<endl;
return -1;
}
else
{
ht[-i] = a;
ht[-i].info = Active;
}
cout<<"插入成功"<<endl;
return i; } template<typename T>
int HashTable<T>::DeleteItem(const HashItem<T> &a)
{
int i = FindItem(a);
cout<<i<<endl;
if (i < 0|| (i==0 && ht[0].info != Active))
{
cout<<"无此数据"<<endl;
return -1;
}
ht[i].info = Delete;
cout<<"删除成功"<<endl;
return i; }
05-08 15:13